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A gripe about sidequests and loot in CRPGs
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<blockquote data-quote="Duncan Haldane" data-source="post: 2805306" data-attributes="member: 514"><p>Well, think about it...</p><p>If the full plate and sword became available to you every time you fought one of the guys, and they have the standard D&D value, you would become rich tooooooo fast.</p><p>Unless they build an economy that devalues them because there are too many on the market, in which case more NPCs should have them, so you should find more of them.....</p><p></p><p>Too, in NWN you were supposed to fight about 10 times the number of creatures you would in D&D to level*, so if you got full items off everything you would have 10 times the value a D&D character would have at the same level. </p><p></p><p>Maybe you should only fight animals with no equipment, so that you got everything they used - ie nothing.</p><p></p><p>The designers of these games do calculate the economies, the amount of time it takes to complete, the amount of fighting you would do, etc. Maybe not enough, but most of them do.</p><p></p><p>* so that you didn't finish the game too fast eg, imagine a D&D game, you have three fights a session, level every four sessions, average session is 3 hours...so, that's 1 hour per fight, 12 fight per level - if you had that rate of fights in NWN it would be extremely boring - it takes far less time to resolve a NWN fight than a D&D fight; if you instead you played the fights, say, one every 5 minutes, you would level once an hour. That seems way too fast.</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 2805306, member: 514"] Well, think about it... If the full plate and sword became available to you every time you fought one of the guys, and they have the standard D&D value, you would become rich tooooooo fast. Unless they build an economy that devalues them because there are too many on the market, in which case more NPCs should have them, so you should find more of them..... Too, in NWN you were supposed to fight about 10 times the number of creatures you would in D&D to level*, so if you got full items off everything you would have 10 times the value a D&D character would have at the same level. Maybe you should only fight animals with no equipment, so that you got everything they used - ie nothing. The designers of these games do calculate the economies, the amount of time it takes to complete, the amount of fighting you would do, etc. Maybe not enough, but most of them do. * so that you didn't finish the game too fast eg, imagine a D&D game, you have three fights a session, level every four sessions, average session is 3 hours...so, that's 1 hour per fight, 12 fight per level - if you had that rate of fights in NWN it would be extremely boring - it takes far less time to resolve a NWN fight than a D&D fight; if you instead you played the fights, say, one every 5 minutes, you would level once an hour. That seems way too fast. [/QUOTE]
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