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General Tabletop Discussion
*TTRPGs General
A Growing Appreciation of Modules
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<blockquote data-quote="el-remmen" data-source="post: 8169110" data-attributes="member: 11"><p>For me it is all about the quality of a module and what determines that quality is mix of interesting setting/premise and adaptability. As such, I LOVE modules but only Basic D&D and 1E modules. In my experience all "official" modules from 2E onward were pretty horrible (though the only 5E modules I've run were adaptations of earlier edition adventures). Dungeon Magazine adventures, on the other hand (that range in length from a single-encounter to near module-length adventure) from the 1E and 2E period are amazing - if not as written, then as a source for creating your own mosaic of an adventure. In fact, I just ordered some back issues from the late 80s and early 90s to fill gaps in my already large collection.</p><p></p><p>I can't remember the last time I wrote an adventure from scratch where I wasn't taken at least <em>some element</em> from an adventure module (<a href="https://www.enworld.org/threads/iron-dm-2020-tournament-thread.677080/" target="_blank">IRON DM</a> being the exception). Sometimes it is just the map of the cool location. Frequently the thing I change the most are the motives of the NPCs (and sometimes their names - but I have a higher tolerance for the quirky than some).</p><p></p><p>I don't think I have written an adventure as written since I was teenager though.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8169110, member: 11"] For me it is all about the quality of a module and what determines that quality is mix of interesting setting/premise and adaptability. As such, I LOVE modules but only Basic D&D and 1E modules. In my experience all "official" modules from 2E onward were pretty horrible (though the only 5E modules I've run were adaptations of earlier edition adventures). Dungeon Magazine adventures, on the other hand (that range in length from a single-encounter to near module-length adventure) from the 1E and 2E period are amazing - if not as written, then as a source for creating your own mosaic of an adventure. In fact, I just ordered some back issues from the late 80s and early 90s to fill gaps in my already large collection. I can't remember the last time I wrote an adventure from scratch where I wasn't taken at least [I]some element[/I] from an adventure module ([URL='https://www.enworld.org/threads/iron-dm-2020-tournament-thread.677080/']IRON DM[/URL] being the exception). Sometimes it is just the map of the cool location. Frequently the thing I change the most are the motives of the NPCs (and sometimes their names - but I have a higher tolerance for the quirky than some). I don't think I have written an adventure as written since I was teenager though. [/QUOTE]
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