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*Dungeons & Dragons
A Gruumsh Of A Different Type
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<blockquote data-quote="doctorbadwolf" data-source="post: 8021848" data-attributes="member: 6704184"><p>I’m not gonna stop discouraging that spillover</p><p></p><p></p><p></p><p></p><p></p><p>I find bugbears pretty easy to fit. They’re like a mix of tigers and cheetahs with the physicality of gorillas. Socially, they neat together in piles like cats, their play can seem scary and violent to outsiders and doesn’t end with childhood, and they spend most of their time in leisure if they can, punctuated by short bursts of speed and physical exertion that can be scary if when it isn’t violent.</p><p></p><p>The old “shock troop” placement makes no sense for them IMO. They’re better as ambushers, letting goblins set the bait, and wreaking havoc upon the enemy once they’re in an advantageous position, and then hobgoblins encircle with disciplined formations to destroy the enemy or ensure their surrender.</p><p> </p><p>In a workspace, bugbears laze about waiting to be called upon to quickly move very heavy things. They can be pushed to work hard to extended periods but they will be exhausted afterward, and if you want long term productivity you want to let them take regular naps and do what they do best in short bursts.</p><p></p><p>I also tend to put them up in trees and such. They naturally like to live and sleep in places they are hard to get to, and from where they can ambush. Move settled bugbears make tree homes and villages with rope bridges and the like.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8021848, member: 6704184"] I’m not gonna stop discouraging that spillover I find bugbears pretty easy to fit. They’re like a mix of tigers and cheetahs with the physicality of gorillas. Socially, they neat together in piles like cats, their play can seem scary and violent to outsiders and doesn’t end with childhood, and they spend most of their time in leisure if they can, punctuated by short bursts of speed and physical exertion that can be scary if when it isn’t violent. The old “shock troop” placement makes no sense for them IMO. They’re better as ambushers, letting goblins set the bait, and wreaking havoc upon the enemy once they’re in an advantageous position, and then hobgoblins encircle with disciplined formations to destroy the enemy or ensure their surrender. In a workspace, bugbears laze about waiting to be called upon to quickly move very heavy things. They can be pushed to work hard to extended periods but they will be exhausted afterward, and if you want long term productivity you want to let them take regular naps and do what they do best in short bursts. I also tend to put them up in trees and such. They naturally like to live and sleep in places they are hard to get to, and from where they can ambush. Move settled bugbears make tree homes and villages with rope bridges and the like. [/QUOTE]
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A Gruumsh Of A Different Type
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