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A Gruumsh Of A Different Type
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<blockquote data-quote="Chaosmancer" data-source="post: 8021872" data-attributes="member: 6801228"><p>Especially if you frame it in terms of modern warfare and SWAT teams. </p><p></p><p>Yes, the goblins shot you then melted back into the woods. That isn't cowardice, that is tactics.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>For me, I like the idea of Goblinoids being one race. They are related in some way. Which is a break from DnD lore (where the goblins, hobgoblins and Bugbears are all seperate races that Mag killed or subjugated their gods and piled them together)</p><p></p><p>And, going from "weak, sneaky, but tactical guerilla fighters" with goblins to "strong, straight-forward, tactical formations and warriors" for hobgoblins make perfect sense. </p><p></p><p>But Bugbears are the biggest and strongest, while also being sneaky, but they are also lazy. </p><p></p><p>And many of the shock trooper aspects work (thematically) better with either goblins or Hobgoblins. </p><p></p><p>Enemies dug into a fortified location? Goblin assassins and archers can sneak in, and leave the place a bloodbath (especially if the enemy is humans without darkvision) while the Hob's hold the siege in front. </p><p></p><p>Enemy in a tight formation? A flanking maneuver by disciplined soldiers with better formations, or guerrilla attacks from the rear are both devastating</p><p></p><p>Honestly, Bugbears seem more similar to ogres. Big, strong, and individual instead of working together. But scarier because they are smarter and sneakier than the ogres. The tiger analogy is also really good, but comes back to that same issue. Bugbears make the most sense as working individually, where goblins and hobgoblins both work within large tribes and units.</p><p></p><p>My current use of them is to make them the soldiers for the Winter Queen of the Fey, removing them from the Goblin equation entirely, maybe have them be the result of a deal between the goblins and the fey. They fit nicely there visually, and thematically in terms of being ambushers who are strong and can stand and fight too.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8021872, member: 6801228"] Especially if you frame it in terms of modern warfare and SWAT teams. Yes, the goblins shot you then melted back into the woods. That isn't cowardice, that is tactics. For me, I like the idea of Goblinoids being one race. They are related in some way. Which is a break from DnD lore (where the goblins, hobgoblins and Bugbears are all seperate races that Mag killed or subjugated their gods and piled them together) And, going from "weak, sneaky, but tactical guerilla fighters" with goblins to "strong, straight-forward, tactical formations and warriors" for hobgoblins make perfect sense. But Bugbears are the biggest and strongest, while also being sneaky, but they are also lazy. And many of the shock trooper aspects work (thematically) better with either goblins or Hobgoblins. Enemies dug into a fortified location? Goblin assassins and archers can sneak in, and leave the place a bloodbath (especially if the enemy is humans without darkvision) while the Hob's hold the siege in front. Enemy in a tight formation? A flanking maneuver by disciplined soldiers with better formations, or guerrilla attacks from the rear are both devastating Honestly, Bugbears seem more similar to ogres. Big, strong, and individual instead of working together. But scarier because they are smarter and sneakier than the ogres. The tiger analogy is also really good, but comes back to that same issue. Bugbears make the most sense as working individually, where goblins and hobgoblins both work within large tribes and units. My current use of them is to make them the soldiers for the Winter Queen of the Fey, removing them from the Goblin equation entirely, maybe have them be the result of a deal between the goblins and the fey. They fit nicely there visually, and thematically in terms of being ambushers who are strong and can stand and fight too. [/QUOTE]
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