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General Tabletop Discussion
*Dungeons & Dragons
A guide on streamlining combat
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<blockquote data-quote="DND_Reborn" data-source="post: 7951009" data-attributes="member: 6987520"><p>So, I finally got to watch the actual video and I should add things I forgot about before:</p><ul> <li data-xf-list-type="ul">players often roll and act for NPCs/hireling/henchmen instead of having the DM control them.</li> <li data-xf-list-type="ul">we have a displayed Initiative order so everyone knows who's turn is next.</li> </ul><p>One thing he suggests we do <em>NOT</em> do is roll attacks and damage together. We had a new player for a while who did this and it drove the DM nuts! Part of the issue with extra attack is often if the first hit kills, then the character moves to another, the AC might be different, the attacked might now be flanking and have advantage, or any number of other things. Also, when we switched to average damage in most instances, rolling for damage wasn't needed.</p><p></p><p>Plus if you roll damage but have a Sneak Attack or Smite, the player basically has more chances to apply the extra dice to a critical hit. You shouldn't know if the first attack will hit or not because maybe you are holding the extra dice on the second attack in case you crit.</p><p></p><p>Frankly, all-in-all it became more of a hindrance than a help.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7951009, member: 6987520"] So, I finally got to watch the actual video and I should add things I forgot about before: [LIST] [*]players often roll and act for NPCs/hireling/henchmen instead of having the DM control them. [*]we have a displayed Initiative order so everyone knows who's turn is next. [/LIST] One thing he suggests we do [I]NOT[/I] do is roll attacks and damage together. We had a new player for a while who did this and it drove the DM nuts! Part of the issue with extra attack is often if the first hit kills, then the character moves to another, the AC might be different, the attacked might now be flanking and have advantage, or any number of other things. Also, when we switched to average damage in most instances, rolling for damage wasn't needed. Plus if you roll damage but have a Sneak Attack or Smite, the player basically has more chances to apply the extra dice to a critical hit. You shouldn't know if the first attack will hit or not because maybe you are holding the extra dice on the second attack in case you crit. Frankly, all-in-all it became more of a hindrance than a help. [/QUOTE]
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