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General Tabletop Discussion
*Dungeons & Dragons
A guide on streamlining combat
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<blockquote data-quote="R_J_K75" data-source="post: 7951046" data-attributes="member: 6921294"><p>5, 6 & 7 were the only ones Id consider using. 5) Mad dog mode could prove interesting if used sparingly. 6) I might outsource somethings to keep the players minds from wandering. Really pisses me off when I turn to a players they're talking to another player or texting someone. I know that after DMing a session Ive been mentally exhausted from constantly having to think and run the game, something I believe the players can't really relate to. 7) I actually do this from time to time, and who doesn't love when Denis Leary makes an appearance.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7951046, member: 6921294"] 5, 6 & 7 were the only ones Id consider using. 5) Mad dog mode could prove interesting if used sparingly. 6) I might outsource somethings to keep the players minds from wandering. Really pisses me off when I turn to a players they're talking to another player or texting someone. I know that after DMing a session Ive been mentally exhausted from constantly having to think and run the game, something I believe the players can't really relate to. 7) I actually do this from time to time, and who doesn't love when Denis Leary makes an appearance. [/QUOTE]
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A guide on streamlining combat
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