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General Tabletop Discussion
*Dungeons & Dragons
A guide on streamlining combat
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<blockquote data-quote="GMMichael" data-source="post: 7951702" data-attributes="member: 6685730"><p>Mad Dog Mode alternative: add an Escalation Die (ala 13th Age), that adds to attacks and damage, on both sides of the screen.</p><p></p><p></p><p>People also don't usually go unconscious, unless they're in a non-lethal fight (boxing or MMA). I haven't fought for a beachhead before, but in Saving Private Ryan some poor guy took a fatal wound, and then proceeded to walk around looking for his missing limb.</p><p></p><p>So here's another way to save time in combat: no death saves. Dead is dead. If a PC chooses to "go unconscious" prior to zero hit points, then (smart) enemies choose to ignore her in favor of active threats, and the other PCs can check on her at their leisure (as above). This allows a PC, by the rules, to still do the dramatic stuff that other dying characters are known to do, because she's not dead yet. It also allows for ad_hoc's wrestler comebacks, should the player decide that coming out of "unconsciousness" is worth risking a life-ending action.</p><p></p><p>Kid gloves alternative: the death spiral begins at the first death save. Act as if you have 1 hp, but fail one death save and you have disadvantage on all rolls. Fail two: disadvantage on all rolls, and you can't move.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7951702, member: 6685730"] Mad Dog Mode alternative: add an Escalation Die (ala 13th Age), that adds to attacks and damage, on both sides of the screen. People also don't usually go unconscious, unless they're in a non-lethal fight (boxing or MMA). I haven't fought for a beachhead before, but in Saving Private Ryan some poor guy took a fatal wound, and then proceeded to walk around looking for his missing limb. So here's another way to save time in combat: no death saves. Dead is dead. If a PC chooses to "go unconscious" prior to zero hit points, then (smart) enemies choose to ignore her in favor of active threats, and the other PCs can check on her at their leisure (as above). This allows a PC, by the rules, to still do the dramatic stuff that other dying characters are known to do, because she's not dead yet. It also allows for ad_hoc's wrestler comebacks, should the player decide that coming out of "unconsciousness" is worth risking a life-ending action. Kid gloves alternative: the death spiral begins at the first death save. Act as if you have 1 hp, but fail one death save and you have disadvantage on all rolls. Fail two: disadvantage on all rolls, and you can't move. [/QUOTE]
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