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A Guide to 1e AD&D Monsters to Challenge a Party of 13th level and Higher
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<blockquote data-quote="Celebrim" data-source="post: 7479274" data-attributes="member: 4937"><p>I think it could be instructive to look at the follow on thread to this one, where I try to correct the defects in AD&D dragon stats I discussed in this thread, to create foes that are more interactive and less one dimensional than the ones in the RAW. </p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?580811-Revised-and-rebalanced-dragons-for-1e-AD-amp-D&prefixid=dnd1e&daysprune=-1" target="_blank">http://www.enworld.org/forum/showthread.php?580811-Revised-and-rebalanced-dragons-for-1e-AD-amp-D&prefixid=dnd1e&daysprune=-1</a></p><p></p><p>Again, the point here is not to show just how cool I am via how big the numbers are or how absolute the powers are of the monsters I presenting to the players. The point is to create great combat scenes that depends less on any single die roll. The point is to extend the sweet spot seen between 3rd and 9th level play up to some potentially higher level of play. This is I think hard. Whereas, beating down the players is trivial.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7479274, member: 4937"] I think it could be instructive to look at the follow on thread to this one, where I try to correct the defects in AD&D dragon stats I discussed in this thread, to create foes that are more interactive and less one dimensional than the ones in the RAW. [url]http://www.enworld.org/forum/showthread.php?580811-Revised-and-rebalanced-dragons-for-1e-AD-amp-D&prefixid=dnd1e&daysprune=-1[/url] Again, the point here is not to show just how cool I am via how big the numbers are or how absolute the powers are of the monsters I presenting to the players. The point is to create great combat scenes that depends less on any single die roll. The point is to extend the sweet spot seen between 3rd and 9th level play up to some potentially higher level of play. This is I think hard. Whereas, beating down the players is trivial. [/QUOTE]
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