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Character Builds & Optimization
A half-dragon monk build
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<blockquote data-quote="Runestar" data-source="post: 4464797" data-attributes="member: 72317"><p>However, the FAQ does clarify that you are able to follow up your normal flurry routine with all your natural attacks as secondary attacks (bearing in mind that unarmed strikes can be made with any part of your body, so there shouldn't be any conflict of body parts).</p><p></p><p>So a monk11 with greater flurry and 3 natural attacks gets to make 4 unarmed strikes and claw/claw/bite as secondary attacks (better take improved natural attack there). Throw in haste and maybe snap kick (not recommended) if you want extra attacks. </p><p></p><p>Unfortunately, with the monk's relatively poor bab (only 3/4), your flurry of blows will likely play out more as flurry of misses, and your many attacks will serve to just bog down the game. </p><p></p><p>If you want to base your concept around natural attacks, maybe consider the totemist from magic of incarnum (assuming you are willing to invest a little time in learning a new system mechanic). Go elan (XPH) for the abberation type (which qualifies you for improved rapidstrike from draconomicon), slap on the dragonborn template (which in turn qualifies you for draconic tail, and well...you wanted a draconic theme), maybe mix in lvs of barb and warblade if your DM does not enforce multiclassing penalties, and mix totem rager when you have the chance.</p><p></p><p>Specifically, try to aim for something like this.</p><p></p><p>Try these links for more inspiration.</p><p>Incarnum handbook - <a href="http://brilliantgameologists.com/boards/index.php?topic=551.0" target="_blank">The Incarnum Handbook</a></p></blockquote><p></p>
[QUOTE="Runestar, post: 4464797, member: 72317"] However, the FAQ does clarify that you are able to follow up your normal flurry routine with all your natural attacks as secondary attacks (bearing in mind that unarmed strikes can be made with any part of your body, so there shouldn't be any conflict of body parts). So a monk11 with greater flurry and 3 natural attacks gets to make 4 unarmed strikes and claw/claw/bite as secondary attacks (better take improved natural attack there). Throw in haste and maybe snap kick (not recommended) if you want extra attacks. Unfortunately, with the monk's relatively poor bab (only 3/4), your flurry of blows will likely play out more as flurry of misses, and your many attacks will serve to just bog down the game. If you want to base your concept around natural attacks, maybe consider the totemist from magic of incarnum (assuming you are willing to invest a little time in learning a new system mechanic). Go elan (XPH) for the abberation type (which qualifies you for improved rapidstrike from draconomicon), slap on the dragonborn template (which in turn qualifies you for draconic tail, and well...you wanted a draconic theme), maybe mix in lvs of barb and warblade if your DM does not enforce multiclassing penalties, and mix totem rager when you have the chance. Specifically, try to aim for something like this. Try these links for more inspiration. Incarnum handbook - [URL="http://brilliantgameologists.com/boards/index.php?topic=551.0"]The Incarnum Handbook[/URL] [/QUOTE]
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A half-dragon monk build
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