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A Hard Time in Harrowdale - Rogues' Gallery
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<blockquote data-quote="Rhun" data-source="post: 4766205" data-attributes="member: 29098"><p><strong><u><span style="font-size: 12px">Fayne</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Human Male Duskblade 2</em></span></p><p><span style="font-size: 9px"><em>XPs: 2746</em></span></p><p>`</p><p>[sblock=Experience History]</p><p>Starting XPs: 0</p><p>+150 stirges</p><p>+300 bonebats</p><p>+386 gnoll battle</p><p>+35 krisharr</p><p>+850 story bonus </p><p>+1025 the Cavernous Cellar Caper, part 1 </p><p>[/sblock]</p><p></p><p><strong>Age:</strong> 20</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6' 4"</p><p><strong>Weight:</strong> 195lb</p><p><strong>Eyes:</strong> 1 green, 1 grey</p><p><strong>Hair:</strong> Copper</p><p><strong>Skin:</strong> Bronze</p><p><strong>Patron Diety:</strong> Tempus</p><p></p><p><strong>STR:</strong> 16 [+3] </p><p><strong>DEX:</strong> 12 [+1] </p><p><strong>CON:</strong> 14 [+2] </p><p><strong>INT:</strong> 16 [+3]</p><p><strong>WIS:</strong> 10 [+0] </p><p><strong>CHA:</strong> 08 [-1]</p><p></p><p><strong>HP: <span style="color: green">20/20</span></strong></p><p><strong>Armor Class:</strong> 15 (10 base + 4 armor + 1 dex)<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Flat-footed AC: 14</span></p><p><span style="font-size: 9px">- Touch AC: 11</span></p><p><strong>Initiative:</strong> +1</p><p><strong>BAB:</strong> +2</p><p><strong>Atttack:</strong></p><p>- Glaive +7 (1d10+4/x3; 10' reach)</p><p>- Longsword +5 (1d8+3/19-20)</p><p>- Spiked Gauntlet +5 (1d4+3,x2)</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +5 (3 base + 2 con)</p><p><strong>REFL:</strong> +1 (0 base + 1 dex)</p><p><strong>WILL:</strong> +3 (3 base + 0 wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Human Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Human Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Arcane Attunement: 6/day (dancing lights, detect magic, flare, ghost sound, read magic)</em></span></p><p><span style="font-size: 9px">- <em>Armored Mage: Light</em></span></p><p><span style="font-size: 9px">- <em>Combat Casting</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Weapon Focus: Glaive</em></span></p><p><span style="font-size: 9px">- <em>Power Attack</em></span></p><p></p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Climb +3 (2 rank, +3 str, -2 ACP)</em></span></p><p><span style="font-size: 9px">- <em>Concentration +7 (5 ranks, +2 con)</em></span></p><p><span style="font-size: 9px">- <em>Decipher Script +5 (2 ranks, +3 int)</em></span></p><p><span style="font-size: 9px">- <em>Jump +5 (4 ranks, +3 str, -2 ACP)</em></span></p><p><span style="font-size: 9px">- <em>Knowledge: Arcana +6 (3 ranks, +3 int)</em></span></p><p><span style="font-size: 9px">- <em>Knowledge: Local +5 (2 rank, +3 int)</em></span></p><p><span style="font-size: 9px">- <em>Ride +2 (1 rank, +1 dex)</em></span></p><p><span style="font-size: 9px">- <em>Sense Motive +5 (5 ranks, +0 wis)</em></span></p><p><span style="font-size: 9px">- <em>Spellcraft +7 (4 ranks, +3 int)</em></span></p><p><span style="font-size: 9px">- <em>Swim +1 (2 ranks, +3 str, -4 ACP)</em></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p><span style="font-size: 9px">- <em>Shaaran</em></span></p><p><span style="font-size: 9px">- <em>Chondathan</em></span></p><p><span style="font-size: 9px">- <em>Goblin</em></span></p><p><span style="font-size: 9px">- <em>Dwarven</em></span></p><p></p><p><u><strong>Spells Per Day</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Level 0 (DC13): 4</em></span></p><p><span style="font-size: 9px">- <em>Level 1 (DC14): 4</em></span></p><p></p><p><u><strong>Spells Known</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Level 0 (DC13): Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue</em></span></p><p><span style="font-size: 9px">- <em>Level 1 (DC14): Shocking Grasp, Color Spray, Resist Energy</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">- Chain Shirt (100gp, 10lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">- Glaive, masterwork (regional, 10lb)</span></p><p><span style="font-size: 9px">- Longsword, cold iron (30gp, 4lb)</span></p><p><span style="font-size: 9px">- Spiked Gauntlet (5gp, 1lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">- </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Equipment</strong></span></p><p><span style="font-size: 9px">- Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">----- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">----- Trail rations, 5 days (25sp, 5lb)</span></p><p><span style="font-size: 9px">----- 2 sacks (2cp, 1lb)</span></p><p><span style="font-size: 9px">----- Whetstone (2cp, 1lb)</span></p><p><span style="font-size: 9px">- Beltpouch (1gp, 0.5lb)</span></p><p><span style="font-size: 9px">----- Flint & steel (1gp, -)</span></p><p><span style="font-size: 9px">----- Flask, whiskey (3cp, 1.5lb)</span></p><p><span style="font-size: 9px">- Spell Component Pouch (5gp, 2lb)</span></p><p><span style="font-size: 9px">- Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">- Traveler's outfit (1gp, worn)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Other Goods & Gear</strong></span></p><p><span style="font-size: 9px">- 2 <em>Potions of Cure Light Wounds</em> (100gp, -)</span></p><p><span style="font-size: 9px">- Alchemist Fire, 1 flask (20gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 48lb</span></p><p><span style="font-size: 9px">Remaining money: 10pp, 36gp, 40sp, 22cp</span></p><p><span style="font-size: 9px">[sblock=Wealth Tracker]</span></p><p><span style="font-size: 9px">Starting Coin: 18gp, 41sp, 18cp</span></p><p><span style="font-size: 9px">-5cp for ale at the Treehouse Tap</span></p><p><span style="font-size: 9px">+20sp from Gaoler</span></p><p><span style="font-size: 9px">-10sp common room, -5sp food, -5sp drink for 5 days</span></p><p><span style="font-size: 9px">+28gp from Constable Dawnhorn</span></p><p><span style="font-size: 9px">-20sp common room, -5sp food, -5sp drink for "well over a week"</span></p><p><span style="font-size: 9px">+3gp from Constable Dawnhorn</span></p><p><span style="font-size: 9px">+1pp, +141gp, +10sp, +9 cp from gnoll loot sold</span></p><p><span style="font-size: 9px">-50gp potion of cure light wounds</span></p><p><span style="font-size: 9px">-100gp exchanged for 9pp, 5gp</span></p><p><span style="font-size: 9px">-4gp lent to Evanar</span></p><p><span style="font-size: 9px">-5gp, -1sp for room and board[/sblock]</span></p><p><span style="font-size: 9px"></span></p><p> </p><p></p><p><strong><u>Description</u></strong></p><p>Fayne is not an attractive man by any means. He is tall and lanky, despite being strong of arm. He wears his stringy, copper-colored hair long. His face is plain, with stern features, and he has two mismatched eyes: one green, and one grey. Fayne is not concerned with fashion; generally his garb consists of roughspun wools, leather, and bits and pieces of armor for protection.</p><p></p><p><a href="http://img242.imageshack.us/my.php?image=gadeannfayne1vv6.jpg" target="_blank"><img src="http://img242.imageshack.us/img242/1323/gadeannfayne1vv6.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong><u>Personality</u></strong></p><p>Fayne is stern, hard, and stoic. He is not a social person, being quiet and withdrawn, though he is adept and reading the features and emotions of others. When he does feel the need to speak, he is laconic. He generally believes that words cause more problems than they are worth.</p><p></p><p><strong><u>Background</u></strong></p><p>Fayne hails from the city of Innarlith, on the eastern tip of the Lake of Steam. Fayne, born William Fayne, suffered from a horrible childhood. An abused child whose parents didn't want him, they eventually abandoned him to the streets. Fayne fell in with a bad crowd: a gang of street toughs bent on muggings, theft, racketeering and extortion.</p><p></p><p>When the leader of these thugs (an elf by the name of Eluvian) discovered that Fayne was actually quite intelligent and had an aptitude for magic, he took it upon himself to help the youth develop his skills. His plans were to use Fayne as his own personal bodyguard; as such, he taught the youth how to mix magic and steel, and how to keep an eye open for those that might deceive him. Fayne proved adept at his training, things were going well, and he was finally starting to believe that he had a place in the world.</p><p></p><p>And then the Ransar Pristoleth started his campaign against crime in the city. Fayne's gang was crushed, and Pristoleth set his agents to hunting down the remaining members of the group and exterminating them. Fayne did the only thing he could think of to survive...he fled.</p><p></p><p>Leaving his home, Fayne took the Golden Road north to the metropolis of Arrabar in Chondath. Knowing that agents of Pristoleph could still be on his trail, he spent only a short time there, booking passage on a spice ship. The destination didn't matter, and a few short weeks later, he found himself disembarking in Harrowdale, mostly broke and without any idea of where he was or what he was going to do.</p><p></p><p>Being in the right place at the right time allowed Fayne to join a group of adventurers and guardsmen assigned to investigate a gnoll raid...a short time later, the gnolls were slain, and Fayne found himself in a bit better financial situation. With a pouch of coins and rumors of another job, the duskblade headed off in search of further adventure within Harrowdale.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4766205, member: 29098"] [b][u][Size=3]Fayne[/size][/u][/b] [Size=1][I]Neutral Human Male Duskblade 2[/i][/size] [size=1][i]XPs: 2746[/i][/size] ` [sblock=Experience History] Starting XPs: 0 +150 stirges +300 bonebats +386 gnoll battle +35 krisharr +850 story bonus +1025 the Cavernous Cellar Caper, part 1 [/sblock] [B]Age:[/B] 20 [B]Gender:[/B] Male [B]Height:[/B] 6' 4" [B]Weight:[/B] 195lb [B]Eyes:[/B] 1 green, 1 grey [B]Hair:[/B] Copper [B]Skin:[/B] Bronze [B]Patron Diety:[/b] Tempus [B]STR:[/B] 16 [+3] [B]DEX:[/B] 12 [+1] [B]CON:[/B] 14 [+2] [B]INT:[/B] 16 [+3] [B]WIS:[/B] 10 [+0] [B]CHA:[/B] 08 [-1] [B]HP: [color=green]20/20[/color][/b] [B]Armor Class:[/B] 15 (10 base + 4 armor + 1 dex)[size=1] - Flat-footed AC: 14 - Touch AC: 11[/size] [B]Initiative:[/B] +1 [B]BAB:[/B] +2 [b]Atttack:[/b] - Glaive +7 (1d10+4/x3; 10' reach) - Longsword +5 (1d8+3/19-20) - Spiked Gauntlet +5 (1d4+3,x2) [B]Speed:[/B] 30’ [B]FORT:[/B] +5 (3 base + 2 con) [B]REFL:[/B] +1 (0 base + 1 dex) [B]WILL:[/B] +3 (3 base + 0 wis) [u][B]Abilities:[/B][/u][size=1] - [i]Human Bonus Feat[/i] - [i]Human Bonus Skill Points[/i] - [i]Arcane Attunement: 6/day (dancing lights, detect magic, flare, ghost sound, read magic)[/i] - [i]Armored Mage: Light[/i] - [i]Combat Casting[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Weapon Focus: Glaive[/i] - [i]Power Attack[/i][/size] [u][B]Skills:[/B][/u][size=1] - [i]Climb +3 (2 rank, +3 str, -2 ACP)[/i] - [i]Concentration +7 (5 ranks, +2 con)[/i] - [i]Decipher Script +5 (2 ranks, +3 int)[/i] - [i]Jump +5 (4 ranks, +3 str, -2 ACP)[/i] - [i]Knowledge: Arcana +6 (3 ranks, +3 int)[/i] - [i]Knowledge: Local +5 (2 rank, +3 int)[/i] - [i]Ride +2 (1 rank, +1 dex)[/i] - [i]Sense Motive +5 (5 ranks, +0 wis)[/i] - [i]Spellcraft +7 (4 ranks, +3 int)[/i] - [i]Swim +1 (2 ranks, +3 str, -4 ACP)[/i][/size] [u][B]Languages:[/B][/u][size=1] - [i]Common[/i] - [i]Shaaran[/i] - [i]Chondathan[/i] - [i]Goblin[/i] - [i]Dwarven[/i][/size] [u][b]Spells Per Day[/b][/u][size=1] - [i]Level 0 (DC13): 4[/i] - [i]Level 1 (DC14): 4[/i][/size] [u][b]Spells Known[/b][/u][size=1] - [i]Level 0 (DC13): Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue[/i] - [i]Level 1 (DC14): Shocking Grasp, Color Spray, Resist Energy[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] - Chain Shirt (100gp, 10lb) [b]Melee weapons[/b] - Glaive, masterwork (regional, 10lb) - Longsword, cold iron (30gp, 4lb) - Spiked Gauntlet (5gp, 1lb) [b]Ranged weapons[/b] - [b]Equipment[/b] - Backpack (2gp, 2lb) ----- Bedroll (1sp, 5lb) ----- Trail rations, 5 days (25sp, 5lb) ----- 2 sacks (2cp, 1lb) ----- Whetstone (2cp, 1lb) - Beltpouch (1gp, 0.5lb) ----- Flint & steel (1gp, -) ----- Flask, whiskey (3cp, 1.5lb) - Spell Component Pouch (5gp, 2lb) - Waterskin (1gp, 4lb) - Traveler's outfit (1gp, worn) [b]Other Goods & Gear[/b] - 2 [i]Potions of Cure Light Wounds[/i] (100gp, -) - Alchemist Fire, 1 flask (20gp, 1lb) Weight Carried: 48lb Remaining money: 10pp, 36gp, 40sp, 22cp [sblock=Wealth Tracker] Starting Coin: 18gp, 41sp, 18cp -5cp for ale at the Treehouse Tap +20sp from Gaoler -10sp common room, -5sp food, -5sp drink for 5 days +28gp from Constable Dawnhorn -20sp common room, -5sp food, -5sp drink for "well over a week" +3gp from Constable Dawnhorn +1pp, +141gp, +10sp, +9 cp from gnoll loot sold -50gp potion of cure light wounds -100gp exchanged for 9pp, 5gp -4gp lent to Evanar -5gp, -1sp for room and board[/sblock] [/size] [b][u]Description[/u][/b] Fayne is not an attractive man by any means. He is tall and lanky, despite being strong of arm. He wears his stringy, copper-colored hair long. His face is plain, with stern features, and he has two mismatched eyes: one green, and one grey. Fayne is not concerned with fashion; generally his garb consists of roughspun wools, leather, and bits and pieces of armor for protection. [URL=http://img242.imageshack.us/my.php?image=gadeannfayne1vv6.jpg][IMG]http://img242.imageshack.us/img242/1323/gadeannfayne1vv6.th.jpg[/IMG][/URL] [b][u]Personality[/u][/b] Fayne is stern, hard, and stoic. He is not a social person, being quiet and withdrawn, though he is adept and reading the features and emotions of others. When he does feel the need to speak, he is laconic. He generally believes that words cause more problems than they are worth. [b][u]Background[/u][/b] Fayne hails from the city of Innarlith, on the eastern tip of the Lake of Steam. Fayne, born William Fayne, suffered from a horrible childhood. An abused child whose parents didn't want him, they eventually abandoned him to the streets. Fayne fell in with a bad crowd: a gang of street toughs bent on muggings, theft, racketeering and extortion. When the leader of these thugs (an elf by the name of Eluvian) discovered that Fayne was actually quite intelligent and had an aptitude for magic, he took it upon himself to help the youth develop his skills. His plans were to use Fayne as his own personal bodyguard; as such, he taught the youth how to mix magic and steel, and how to keep an eye open for those that might deceive him. Fayne proved adept at his training, things were going well, and he was finally starting to believe that he had a place in the world. And then the Ransar Pristoleth started his campaign against crime in the city. Fayne's gang was crushed, and Pristoleth set his agents to hunting down the remaining members of the group and exterminating them. Fayne did the only thing he could think of to survive...he fled. Leaving his home, Fayne took the Golden Road north to the metropolis of Arrabar in Chondath. Knowing that agents of Pristoleph could still be on his trail, he spent only a short time there, booking passage on a spice ship. The destination didn't matter, and a few short weeks later, he found himself disembarking in Harrowdale, mostly broke and without any idea of where he was or what he was going to do. Being in the right place at the right time allowed Fayne to join a group of adventurers and guardsmen assigned to investigate a gnoll raid...a short time later, the gnolls were slain, and Fayne found himself in a bit better financial situation. With a pouch of coins and rumors of another job, the duskblade headed off in search of further adventure within Harrowdale. [/QUOTE]
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