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A Hard Time in Harrowdale: The Cavernous Cellar Caper
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<blockquote data-quote="Arkhandus" data-source="post: 4956664" data-attributes="member: 13966"><p><strong>Round 2: More rats!</strong></p><p></p><p>Abrielle can't help but shriek for a moment at the giant, filthy rats, and backs up to play her fiddle and inspire the group to fight a little harder. One rat is dead so far, another badly injured, and most of those around you are now magically asleep....</p><p></p><p>However, the one still awake tries to bite Evanar again, and succeeds in nipping him through his armor, biting through a soft spot in the lad's armor and drawing a bit of blood. It squeaks loudly and angrily, drawing other rats out from the darkness at the far end of the cellar......</p><p></p><p>One rushes over to Fayne and hops up, biting him hard in the left arm and drawing some blood. The others rush in towards Abde'ragman, Abrielle, and Evanar, but fail to land any bites on those three.</p><p></p><p>[sblock=Round 2 Begins]Oops, somehow missed that when checking your post, Rhun. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p><strong>Initiatives:</strong></p><p>20 Dire Rats (#1-5 asleep, #2 dead, #1 has 4 damage)</p><p>18 Fayne (4 damage so far)</p><p>11 Abde'ragman</p><p>7 Abrielle</p><p>5 Evanar (11 damage so far)</p><p></p><p>Dire rat #6 bites Evanar with an 18, for 2 damage.</p><p>Dire rats #7-11 emerge from hiding further in the cellar and move up close.</p><p>Dire rat 7 bites at Abde'ragman with an 8, missing.</p><p>Dire rat 8 bites at Abrielle with a 14, narrowly missing.</p><p>Dire rat 9 bites at Fayne with a 21, for 4 damage.</p><p>Dire rat 10 bites at Evanar with a 15, narrowly missing due to the partial cover from its position.</p><p>Dire rat 11 can't reach anyone to attack yet.</p><p></p><p><strong>Evanar and Fayne each need to attempt a Fortitude save. Also, I STILL need Evanar's two Fortitude saves from the first round!</strong></p><p></p><p><strong>Fayne gets an Attack of Opportunity against rat #7 with his glaive as it moves past.</strong></p><p></p><p>Rats 1 and 10 have partial cover against Evanar (+2 to their AC vs. him). Rats 3 and 5 also have partial cover against everyone thanks to the junk they're half-hiding between. Rats 8 and 9 have partial cover against Abde'ragman and Abrielle. Rat 11 has total cover against Abde'ragman and Abrielle.</p><p></p><p>Your turns again, everyone. Rats 1, 3, 4, and 5 are asleep and harmless right now, but once again everyone is threatened by at least one dire rat, so casting spells or the like would provoke an Attack of Opportunity if not making a cast defensively attempt with a Concentration check.</p><p></p><p><strong>Map: Garret's Cellar</strong></p><p><span style="color: yellow">X__A__X__R__O__R__R</span>__<span style="color: deepskyblue">?</span></p><p>s__<span style="color: yellow">a__7__3R_4_5R__O</span>__<span style="color: DeepSkyBlue">?</span></p><p>s__<span style="color: Yellow">O__8__F__E__6__O__?</span></p><p>s__<span style="color: deepskyblue">11_9</span>__<span style="color: yellow">1__O__10_X__X</span></p><p>s__<span style="color: DeepSkyBlue">X__O__X</span>__<span style="color: yellow">O__X__R__</span><span style="color: deepskyblue">X</span></p><p>?__R__O__X__R__<span style="color: deepskyblue">?__?__?</span></p><p>?__?__?__X__X___?__?__<span style="color: deepskyblue">?</span></p><p>?__?__?__O__O__O__?__?</p><p><strong>Map Key:</strong> A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4956664, member: 13966"] [b]Round 2: More rats![/b] Abrielle can't help but shriek for a moment at the giant, filthy rats, and backs up to play her fiddle and inspire the group to fight a little harder. One rat is dead so far, another badly injured, and most of those around you are now magically asleep.... However, the one still awake tries to bite Evanar again, and succeeds in nipping him through his armor, biting through a soft spot in the lad's armor and drawing a bit of blood. It squeaks loudly and angrily, drawing other rats out from the darkness at the far end of the cellar...... One rushes over to Fayne and hops up, biting him hard in the left arm and drawing some blood. The others rush in towards Abde'ragman, Abrielle, and Evanar, but fail to land any bites on those three. [sblock=Round 2 Begins]Oops, somehow missed that when checking your post, Rhun. :heh: [B]Initiatives:[/B] 20 Dire Rats (#1-5 asleep, #2 dead, #1 has 4 damage) 18 Fayne (4 damage so far) 11 Abde'ragman 7 Abrielle 5 Evanar (11 damage so far) Dire rat #6 bites Evanar with an 18, for 2 damage. Dire rats #7-11 emerge from hiding further in the cellar and move up close. Dire rat 7 bites at Abde'ragman with an 8, missing. Dire rat 8 bites at Abrielle with a 14, narrowly missing. Dire rat 9 bites at Fayne with a 21, for 4 damage. Dire rat 10 bites at Evanar with a 15, narrowly missing due to the partial cover from its position. Dire rat 11 can't reach anyone to attack yet. [B]Evanar and Fayne each need to attempt a Fortitude save. Also, I STILL need Evanar's two Fortitude saves from the first round![/B] [B]Fayne gets an Attack of Opportunity against rat #7 with his glaive as it moves past.[/B] Rats 1 and 10 have partial cover against Evanar (+2 to their AC vs. him). Rats 3 and 5 also have partial cover against everyone thanks to the junk they're half-hiding between. Rats 8 and 9 have partial cover against Abde'ragman and Abrielle. Rat 11 has total cover against Abde'ragman and Abrielle. Your turns again, everyone. Rats 1, 3, 4, and 5 are asleep and harmless right now, but once again everyone is threatened by at least one dire rat, so casting spells or the like would provoke an Attack of Opportunity if not making a cast defensively attempt with a Concentration check. [B]Map: Garret's Cellar[/B] [COLOR="yellow"]X__A__X__R__O__R__R[/COLOR]__[COLOR="deepskyblue"]?[/COLOR] s__[COLOR="yellow"]a__7__3R_4_5R__O[/COLOR]__[COLOR="DeepSkyBlue"]?[/COLOR] s__[COLOR="Yellow"]O__8__F__E__6__O__?[/COLOR] s__[COLOR="deepskyblue"]11_9[/COLOR]__[COLOR="yellow"]1__O__10_X__X[/COLOR] s__[COLOR="DeepSkyBlue"]X__O__X[/COLOR]__[COLOR="yellow"]O__X__R__[/COLOR][COLOR="deepskyblue"]X[/COLOR] ?__R__O__X__R__[COLOR="deepskyblue"]?__?__?[/COLOR] ?__?__?__X__X___?__?__[COLOR="deepskyblue"]?[/COLOR] ?__?__?__O__O__O__?__? [B]Map Key:[/B] A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock] [/QUOTE]
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