Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
A Hard Time in Harrowdale: The Cavernous Cellar Caper
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4963482" data-attributes="member: 13966"><p><strong>Rat's Nest - Round 3</strong></p><p></p><p>Abde'ragman finishes off a sleeping rat, and Abrielle follows up by drawing her bow and crippling another! The crippled rat squeaks pitiously in pain and hobbles off back into shadows, trying to escape.</p><p></p><p>But the other rat next to it rushes around and past, hopping up onto a container and crawling around to get past it, then leaping down to bite Abrielle viciously on her left arm! She screams reflexively as the filthy, oversized rat sinks its equally oversized incisors deep into her arm, but she throws it off! The rat rebounds on the floor and squeaks menacingly as it licks her blood off its teeth.</p><p></p><p>Evanar fares even worse - the only remaining rat near him that's still dangerous hops more fully into view and then launches itself up at him, biting his shoulder and getting its lower teeth to penetrate near his armpit! The young fighter starts bleeding furiously as he cries out in pain and pries the little beastie off! It drops to the floor with plenty of Evanar's blood in its mouth, and hungry for more!</p><p></p><p>[sblock=Round 3]<strong>Initiatives:</strong></p><p>20 Dire Rats (#9-10 uninjured, #11 at 0 hp, #3-5 asleep, others dead)</p><p>18 Fayne (4 damage suffered so far, infected)</p><p>11 Abde'ragman</p><p>7 Abrielle (4 damage suffered so far)</p><p>5 Evanar (16 damage suffered so far)</p><p></p><p>Rat #9 moves over and climbs some stuff to get past it and reach Abrielle while avoiding Fayne's polearm. It bites at Abrielle with an 18 to hit, for 4 damage. Ouch. <strong>Abrielle needs a Fortitude save to avoid infection.</strong></p><p></p><p>Rat #10 takes a 5-foot step and bites at Evanar with........another natural 20, with an 18 to confirm, for 7 damage, <strong>and Evanar needs another Fortitude save to avoid infection.</strong> Dang! Evil dice! It is NOT Evanar's lucky day.</p><p></p><p>Rats #3, 4, and 5 have partial cover (+2 AC) and are asleep. Rat #11 has total cover and is hiding, but Abrielle saw where it went so she knows where it's hiding. Abrielle, Evanar, and Fayne are each threatened by a conscious rat (if rat #10 drops, Evanar and Fayne will no longer be threatened; likewise, if rat #9 drops, Abrielle will no longer be threatened; so initiative order might really matter this round).</p><p></p><p>Everyone may take their turns again.</p><p></p><p><strong>Map: Garret's Cellar</strong></p><p><span style="color: DeepSkyBlue">A</span>__<span style="color: yellow">a__X__R__O__R__R</span>__<span style="color: DeepSkyBlue">?</span></p><p>s__<span style="color: Yellow">9__X__3R_F4_5R_O</span>__?</p><p>s__<span style="color: Yellow">O__X__X__E__10_O</span>__<span style="color: deepskyblue">?</span></p><p>s__<span style="color: yellow">X__X__X__O__X__X__X</span></p><p>s__<span style="color: deepskyblue">X</span>__<span style="color: yellow">O__X__O__X__R</span>__<span style="color: DeepSkyBlue">X</span></p><p><span style="color: DeepSkyBlue">11_R__O</span>__<span style="color: Yellow">X</span>__R__<span style="color: yellow">?</span>__<span style="color: DeepSkyBlue">?__?</span></p><p>?__<span style="color: deepskyblue">?__?__X</span>__X___<span style="color: deepskyblue">?__?</span>__?</p><p>?__<span style="color: deepskyblue">?__?</span>__O__O__<span style="color: deepskyblue">O__?</span>__?</p><p><strong>Map Key:</strong> A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4963482, member: 13966"] [b]Rat's Nest - Round 3[/b] Abde'ragman finishes off a sleeping rat, and Abrielle follows up by drawing her bow and crippling another! The crippled rat squeaks pitiously in pain and hobbles off back into shadows, trying to escape. But the other rat next to it rushes around and past, hopping up onto a container and crawling around to get past it, then leaping down to bite Abrielle viciously on her left arm! She screams reflexively as the filthy, oversized rat sinks its equally oversized incisors deep into her arm, but she throws it off! The rat rebounds on the floor and squeaks menacingly as it licks her blood off its teeth. Evanar fares even worse - the only remaining rat near him that's still dangerous hops more fully into view and then launches itself up at him, biting his shoulder and getting its lower teeth to penetrate near his armpit! The young fighter starts bleeding furiously as he cries out in pain and pries the little beastie off! It drops to the floor with plenty of Evanar's blood in its mouth, and hungry for more! [sblock=Round 3][B]Initiatives:[/B] 20 Dire Rats (#9-10 uninjured, #11 at 0 hp, #3-5 asleep, others dead) 18 Fayne (4 damage suffered so far, infected) 11 Abde'ragman 7 Abrielle (4 damage suffered so far) 5 Evanar (16 damage suffered so far) Rat #9 moves over and climbs some stuff to get past it and reach Abrielle while avoiding Fayne's polearm. It bites at Abrielle with an 18 to hit, for 4 damage. Ouch. [B]Abrielle needs a Fortitude save to avoid infection.[/B] Rat #10 takes a 5-foot step and bites at Evanar with........another natural 20, with an 18 to confirm, for 7 damage, [B]and Evanar needs another Fortitude save to avoid infection.[/B] Dang! Evil dice! It is NOT Evanar's lucky day. Rats #3, 4, and 5 have partial cover (+2 AC) and are asleep. Rat #11 has total cover and is hiding, but Abrielle saw where it went so she knows where it's hiding. Abrielle, Evanar, and Fayne are each threatened by a conscious rat (if rat #10 drops, Evanar and Fayne will no longer be threatened; likewise, if rat #9 drops, Abrielle will no longer be threatened; so initiative order might really matter this round). Everyone may take their turns again. [B]Map: Garret's Cellar[/B] [COLOR="DeepSkyBlue"]A[/COLOR]__[COLOR="yellow"]a__X__R__O__R__R[/COLOR]__[COLOR="DeepSkyBlue"]?[/COLOR] s__[COLOR="Yellow"]9__X__3R_F4_5R_O[/COLOR]__? s__[COLOR="Yellow"]O__X__X__E__10_O[/COLOR]__[COLOR="deepskyblue"]?[/COLOR] s__[COLOR="yellow"]X__X__X__O__X__X__X[/COLOR] s__[COLOR="deepskyblue"]X[/COLOR]__[COLOR="yellow"]O__X__O__X__R[/COLOR]__[COLOR="DeepSkyBlue"]X[/COLOR] [COLOR="DeepSkyBlue"]11_R__O[/COLOR]__[COLOR="Yellow"]X[/COLOR]__R__[COLOR="yellow"]?[/COLOR]__[COLOR="DeepSkyBlue"]?__?[/COLOR] ?__[COLOR="deepskyblue"]?__?__X[/COLOR]__X___[COLOR="deepskyblue"]?__?[/COLOR]__? ?__[COLOR="deepskyblue"]?__?[/COLOR]__O__O__[COLOR="deepskyblue"]O__?[/COLOR]__? [B]Map Key:[/B] A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, 1-11 = dire rats, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Hard Time in Harrowdale: The Cavernous Cellar Caper
Top