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*Pathfinder & Starfinder
A heavier blunt implement.
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<blockquote data-quote="Arkhandus" data-source="post: 3564541" data-attributes="member: 13966"><p>The great mace should do 2d6 with 20/x2 for crits, probably. The great hammer should probably be changed to Exotic, or instead have its damage reduced to 1d10.</p><p></p><p>The weapons in the PHB are not so unbalanced. The martial weapons are mostly close to even, with few that are bad choices. They have different advantages, but they're close enough. Your great mace and great hammer have too stark a difference; absolutely no reason to use a great mace when the great hammer is so obviously superior and uses the same kind of proficiency.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3564541, member: 13966"] The great mace should do 2d6 with 20/x2 for crits, probably. The great hammer should probably be changed to Exotic, or instead have its damage reduced to 1d10. The weapons in the PHB are not so unbalanced. The martial weapons are mostly close to even, with few that are bad choices. They have different advantages, but they're close enough. Your great mace and great hammer have too stark a difference; absolutely no reason to use a great mace when the great hammer is so obviously superior and uses the same kind of proficiency. [/QUOTE]
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A heavier blunt implement.
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