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<blockquote data-quote="Edena_of_Neith" data-source="post: 4715801" data-attributes="member: 2020"><p>For one simple reason: Even a Double Character (no matter how powerful or with how many feats or whatever) can be quickly downed by such mundane things as enemy swords or arrows, low level spells, or a well placed backstab.</p><p> D&D characters are just that. They are not Superheroes. As long as they are one failed save away from death (which is always the case at low and mid levels, even with Double Characters) they are merely mortal.</p><p> Which is how it should be (or, at least, that is what I think.)</p><p></p><p> Ala:</p><p></p><p> 'My Double Character has 100 hit points, a hundred feats, and does 500 points of damage!'</p><p> 'I see ... make a save against my Hold Person.'</p><p> 'No problem. A ... 3? WHAT? I FAILED?'</p><p> 'Coup de grace.'</p><p></p><p> All I need is the Divine Metamagic Feat (original version), the Irresistible Spell Feat (original version, from Kingdoms of Kalamar), and cleric/wizard of 1st/1st with a Command Spell ('Sleep!'), and I have an Instakill Character. (Well, ok, I think I need a 4th or 7th level character for Irresistible Spell, but that's still not high level ... )</p><p> I don't need a Double Character or much of anything else to break the system in 3rd Edition.</p><p></p><p> The point of Double Characters is that someone, somewhere, has figured out the Last Word in Versatility and Potential Power, and is churning out these monsters (that is, these Double Characters) and much of the story arc is going to revolve around this fact (how could it not?)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4715801, member: 2020"] For one simple reason: Even a Double Character (no matter how powerful or with how many feats or whatever) can be quickly downed by such mundane things as enemy swords or arrows, low level spells, or a well placed backstab. D&D characters are just that. They are not Superheroes. As long as they are one failed save away from death (which is always the case at low and mid levels, even with Double Characters) they are merely mortal. Which is how it should be (or, at least, that is what I think.) Ala: 'My Double Character has 100 hit points, a hundred feats, and does 500 points of damage!' 'I see ... make a save against my Hold Person.' 'No problem. A ... 3? WHAT? I FAILED?' 'Coup de grace.' All I need is the Divine Metamagic Feat (original version), the Irresistible Spell Feat (original version, from Kingdoms of Kalamar), and cleric/wizard of 1st/1st with a Command Spell ('Sleep!'), and I have an Instakill Character. (Well, ok, I think I need a 4th or 7th level character for Irresistible Spell, but that's still not high level ... ) I don't need a Double Character or much of anything else to break the system in 3rd Edition. The point of Double Characters is that someone, somewhere, has figured out the Last Word in Versatility and Potential Power, and is churning out these monsters (that is, these Double Characters) and much of the story arc is going to revolve around this fact (how could it not?) [/QUOTE]
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