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<blockquote data-quote="Mannahnin" data-source="post: 8518486" data-attributes="member: 7026594"><p>OSE is basically identical to B/X, plus the option of ascending AC.</p><p></p><p>Labyrinth Lord is full of little changes, some of which can be surprising toe-stubs when running it. </p><ul> <li data-xf-list-type="ul">The expanded weapon and armor options strike me as mostly redundant.</li> <li data-xf-list-type="ul">Clerics getting a spell at 1st level I can take or leave, although them not having one does have some worldbuilding utility in terms of Acolytes as a monster and NPCs. It also makes them less of "just a better Fighter" at 1st level if you're running a one shot.</li> <li data-xf-list-type="ul">The expanded higher levels (up to 20th) and higher level spells... In some games might be useful.</li> <li data-xf-list-type="ul">The flipped reaction tables and altered treasure and encounter tables are some of the more annoying bits; they reduce compatibility when running modules written for the original games. </li> </ul><p>I 100% agree with liking MUs and Elves to be able to add found spells to their books. That was IMO a rare editorial miss on Tom Moldvay's part, and I normally house-rule that one. OSE offers it as a house rule in their Advanced Fantasy rules, overall doing a very nice job implementing an "AD&D, but simpler" set of expanded rules for spell books there.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8518486, member: 7026594"] OSE is basically identical to B/X, plus the option of ascending AC. Labyrinth Lord is full of little changes, some of which can be surprising toe-stubs when running it. [LIST] [*]The expanded weapon and armor options strike me as mostly redundant. [*]Clerics getting a spell at 1st level I can take or leave, although them not having one does have some worldbuilding utility in terms of Acolytes as a monster and NPCs. It also makes them less of "just a better Fighter" at 1st level if you're running a one shot. [*]The expanded higher levels (up to 20th) and higher level spells... In some games might be useful. [*]The flipped reaction tables and altered treasure and encounter tables are some of the more annoying bits; they reduce compatibility when running modules written for the original games. [/LIST] I 100% agree with liking MUs and Elves to be able to add found spells to their books. That was IMO a rare editorial miss on Tom Moldvay's part, and I normally house-rule that one. OSE offers it as a house rule in their Advanced Fantasy rules, overall doing a very nice job implementing an "AD&D, but simpler" set of expanded rules for spell books there. [/QUOTE]
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