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D&D Older Editions
A Historical Look at the OSR
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8519833" data-attributes="member: 6801252"><p>Generally speaking, when we're discussing what are more or less equivalent to artistic or literary movements, we can accept that there's a difference between romantics and Romantics, so it would be fair to say there's probably a difference between the usage of old school and Old School. Interestingly, it also parallels such movements in other art forms in that each movement is primarily a reaction to frustrations with the previous movement--</p><p></p><p></p><p></p><p></p><p></p><p></p><p>All Blurbs from Wikipedia</p><p></p><p>The takeaway here is that each of these movements is reacting to and rejecting another movement in their construction of their own ideas (with post modernism rejecting the basic premises of modernism in turn), and it makes sense to think of RPGs which are cultural and artistic productions, as following a similar pattern. The appeal of the OSR as reaching back to simpler time that may have never existed is actually pretty in line with the ideals of the romantics and how they typified pre-enlightenment art-- but of course this doesn't invalidate the romantics either.</p><p></p><p>Its sort of an interesting idea, because you could even assert that the OSR, understood as an aesthetic movement, is trying to capture an idea that they once experienced but feel like has been lost in the movement that followed the old school. Another element of what's being discussed is the notion of whether that notion of "old school" is even really coherent or descriptive when there were games that were already leaning more narrative prior to what we usually think of as 'trad' and parallel to what we think of as 'old school' but when we discuss art and literature, we frequently discuss works that seem to precede the movement they seem to fit best, whether there's historical evidence for influence or not. But movements aren't all encompassing either, there are always people on the fringes who have different values than the zeitgeist (Gygax complaining about Dungeons and Beavers comes to mind, or the stuff coming out about Arneson that suggests he had what we would regard as a more modern sensibility in his gaming.)</p><p></p><p>I studied Literature in my undergrad years (prior to librarianship) and this all feels acutely familiar, but without the years of critical background clearly identifying (and fighting over) each movement, in place.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8519833, member: 6801252"] Generally speaking, when we're discussing what are more or less equivalent to artistic or literary movements, we can accept that there's a difference between romantics and Romantics, so it would be fair to say there's probably a difference between the usage of old school and Old School. Interestingly, it also parallels such movements in other art forms in that each movement is primarily a reaction to frustrations with the previous movement-- All Blurbs from Wikipedia The takeaway here is that each of these movements is reacting to and rejecting another movement in their construction of their own ideas (with post modernism rejecting the basic premises of modernism in turn), and it makes sense to think of RPGs which are cultural and artistic productions, as following a similar pattern. The appeal of the OSR as reaching back to simpler time that may have never existed is actually pretty in line with the ideals of the romantics and how they typified pre-enlightenment art-- but of course this doesn't invalidate the romantics either. Its sort of an interesting idea, because you could even assert that the OSR, understood as an aesthetic movement, is trying to capture an idea that they once experienced but feel like has been lost in the movement that followed the old school. Another element of what's being discussed is the notion of whether that notion of "old school" is even really coherent or descriptive when there were games that were already leaning more narrative prior to what we usually think of as 'trad' and parallel to what we think of as 'old school' but when we discuss art and literature, we frequently discuss works that seem to precede the movement they seem to fit best, whether there's historical evidence for influence or not. But movements aren't all encompassing either, there are always people on the fringes who have different values than the zeitgeist (Gygax complaining about Dungeons and Beavers comes to mind, or the stuff coming out about Arneson that suggests he had what we would regard as a more modern sensibility in his gaming.) I studied Literature in my undergrad years (prior to librarianship) and this all feels acutely familiar, but without the years of critical background clearly identifying (and fighting over) each movement, in place. [/QUOTE]
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