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A History of Violence: Killing in D&D
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<blockquote data-quote="payn" data-source="post: 9416904" data-attributes="member: 90374"><p>I am a neo-alignment type of GM who does exactly this. The player character's action determine how they are seen by numerous factions and people of the setting. However, Ive found players that were quite shocked that the PCs could be seen as antagonist at all. It just didnt compute that the PCs are not "heroes" and thus their actions are always for the greater good in a very simplistic way. Also, it played strangely with alignment in past with this type of mindset. This is where the assassin that only kills bad guys is actually a good guy comes from. A sort of ends justify the means morality stretch to fit the overall dynamic of white hat PCs. Exasperated, of course, by no evil GMs because of problematic player behavior of evil that must steal all babies candy and kick every puppy as a requirement of the label.</p></blockquote><p></p>
[QUOTE="payn, post: 9416904, member: 90374"] I am a neo-alignment type of GM who does exactly this. The player character's action determine how they are seen by numerous factions and people of the setting. However, Ive found players that were quite shocked that the PCs could be seen as antagonist at all. It just didnt compute that the PCs are not "heroes" and thus their actions are always for the greater good in a very simplistic way. Also, it played strangely with alignment in past with this type of mindset. This is where the assassin that only kills bad guys is actually a good guy comes from. A sort of ends justify the means morality stretch to fit the overall dynamic of white hat PCs. Exasperated, of course, by no evil GMs because of problematic player behavior of evil that must steal all babies candy and kick every puppy as a requirement of the label. [/QUOTE]
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A History of Violence: Killing in D&D
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