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*Dungeons & Dragons
A History of Violence: Killing in D&D
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9416941" data-attributes="member: 7023840"><p>So while I can understand the concerns raised by, inter alia, [USER=7029687]@Frozen_Heart[/USER] ... I want to make sure that everyone understands that the purpose of the thread is to reflect on the issue, not to castigate people who love and enjoy combat in D&D and violence in popular culture. As I wrote at the beginning of the OP-</p><p></p><p><em>My purpose is not to assign any sort of blame, by the way, but simply to look at the issues. As most of you know from my threads, I love D&D, and play both 5e and various TSR-era editions of D&D (as well as other games).</em></p><p></p><p>And at the end-</p><p><em>Violence is fun. It is fun to engage in combat! I like it! I mean, if I didn't enjoy the combat, I would be playing a different game.</em></p><p></p><p>Don't get me wrong... I like combat in D&D. Because it IS FUN. And I like stylized violence as well ... I mean, I did just have a thread ranking the greatest Tarantino movies. And when I did the top seven action heroes, I wrote this:</p><p></p><p><em>By the way, the list isn’t in order, except for number 1. John Wick, man. Don't mess with John Wick. John Wick isn't an action hero. He's the one you send to kill the other action heroes.</em></p><p><em></em></p><p><em>John Wick is the sound of eternal awesomeness, forever. John Wick is what would happen if Face/Off was Nic Cage playing identical twins who had to switch faces and kill each other. John Wick is the sound of a knife being slowly pushed into an eyeball.</em></p><p></p><p>Instead, I think that it can be interesting to see how people view combat and violence in D&D, and how they internalize the rules of the game that prioritize combat. For that matter, I also think it's interesting that there is, and has been, some evolution in various ideas and approaches.</p><p></p><p>For example, I think that <em>complicating</em> the idea of acceptable targets by making humanoids less of a monolithic, alignment-coded group is a natural evolution. But ... it also doesn't fundamentally change the game- from the beginning of the game until now, humans (aka, "Bandits" or "Brigands" or "Baddies") have always been fair game as well. If you can kill a human bandit, you can kill an orc bandit. After all, if you can dodge a wrench, you can dodge a ball.</p><p></p><p>But ... I also think that there has been some evolution in the approach. I know that I was uncomfortable reading B2 again (specifically, the women and children parts) because it did make me think about the unfortunate <em>nits making lice </em>comment, and while I could have edited it out (DM POWER, [USER=7046670]@Randomly Generated Name[/USER] !!!!) I just couldn't run it for a group of younger teens. </p><p></p><p>Anyway, if I had all the answers, I would be the King of Everyone. And I'm not.</p><p></p><p></p><p><em>.....yet.</em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9416941, member: 7023840"] So while I can understand the concerns raised by, inter alia, [USER=7029687]@Frozen_Heart[/USER] ... I want to make sure that everyone understands that the purpose of the thread is to reflect on the issue, not to castigate people who love and enjoy combat in D&D and violence in popular culture. As I wrote at the beginning of the OP- [I]My purpose is not to assign any sort of blame, by the way, but simply to look at the issues. As most of you know from my threads, I love D&D, and play both 5e and various TSR-era editions of D&D (as well as other games).[/I] And at the end- [I]Violence is fun. It is fun to engage in combat! I like it! I mean, if I didn't enjoy the combat, I would be playing a different game.[/I] Don't get me wrong... I like combat in D&D. Because it IS FUN. And I like stylized violence as well ... I mean, I did just have a thread ranking the greatest Tarantino movies. And when I did the top seven action heroes, I wrote this: [I]By the way, the list isn’t in order, except for number 1. John Wick, man. Don't mess with John Wick. John Wick isn't an action hero. He's the one you send to kill the other action heroes. John Wick is the sound of eternal awesomeness, forever. John Wick is what would happen if Face/Off was Nic Cage playing identical twins who had to switch faces and kill each other. John Wick is the sound of a knife being slowly pushed into an eyeball.[/I] Instead, I think that it can be interesting to see how people view combat and violence in D&D, and how they internalize the rules of the game that prioritize combat. For that matter, I also think it's interesting that there is, and has been, some evolution in various ideas and approaches. For example, I think that [I]complicating[/I] the idea of acceptable targets by making humanoids less of a monolithic, alignment-coded group is a natural evolution. But ... it also doesn't fundamentally change the game- from the beginning of the game until now, humans (aka, "Bandits" or "Brigands" or "Baddies") have always been fair game as well. If you can kill a human bandit, you can kill an orc bandit. After all, if you can dodge a wrench, you can dodge a ball. But ... I also think that there has been some evolution in the approach. I know that I was uncomfortable reading B2 again (specifically, the women and children parts) because it did make me think about the unfortunate [I]nits making lice [/I]comment, and while I could have edited it out (DM POWER, [USER=7046670]@Randomly Generated Name[/USER] !!!!) I just couldn't run it for a group of younger teens. Anyway, if I had all the answers, I would be the King of Everyone. And I'm not. [I].....yet.[/I] [/QUOTE]
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