Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9416987" data-attributes="member: 7023840"><p>I liked your comment, but I'd also push back on this a little.</p><p></p><p>I agree that the exploration pillar has been ... well, marginalized. The increased number of, and access to, spells (along with 'always on' cantrips) is part of this. And part of it is that D&D is no longer that interested in the minutiae of tracking survival resources. Admittedly, many people can tell you about the <em>Two weeks iron rations </em>that they wrote on their character sheet at first level, never to edit again, in OD&D and 1e, but at least it had more interest in the exploration pillar, especially in terms of wilderness and dungeon exploration.</p><p></p><p>Social rules are a little more difficult. I think that there is a reason that social rules are traditionally minimalized in D&D in favor of a more "free play" approach to social encounters. I think that it's partly because of the norms of play. But I also think that it has to do with the division of authority in D&D.</p><p></p><p>In D&D, the idea is that the DM controls the world, but players control the PCs, and any thing that a DM does to encroach on a player's control of their PC is anathema. A robust system skill rules, <em>especially</em> one that is reciprocal (as we see in many amazing indie games!) would seem wrong to many D&D players. </p><p></p><p>In short, the tradeoff being made is that while players don't have a lot of ability to leverage rules in social situations (persuasion, intimidation, deception), they also don't have to worry about their characters being "forced" to act in a way that the player doesn't want.</p><p></p><p>At least, that's what I've tended to think in terms of that issue. Or maybe it's just path dependency. Who knows?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9416987, member: 7023840"] I liked your comment, but I'd also push back on this a little. I agree that the exploration pillar has been ... well, marginalized. The increased number of, and access to, spells (along with 'always on' cantrips) is part of this. And part of it is that D&D is no longer that interested in the minutiae of tracking survival resources. Admittedly, many people can tell you about the [I]Two weeks iron rations [/I]that they wrote on their character sheet at first level, never to edit again, in OD&D and 1e, but at least it had more interest in the exploration pillar, especially in terms of wilderness and dungeon exploration. Social rules are a little more difficult. I think that there is a reason that social rules are traditionally minimalized in D&D in favor of a more "free play" approach to social encounters. I think that it's partly because of the norms of play. But I also think that it has to do with the division of authority in D&D. In D&D, the idea is that the DM controls the world, but players control the PCs, and any thing that a DM does to encroach on a player's control of their PC is anathema. A robust system skill rules, [I]especially[/I] one that is reciprocal (as we see in many amazing indie games!) would seem wrong to many D&D players. In short, the tradeoff being made is that while players don't have a lot of ability to leverage rules in social situations (persuasion, intimidation, deception), they also don't have to worry about their characters being "forced" to act in a way that the player doesn't want. At least, that's what I've tended to think in terms of that issue. Or maybe it's just path dependency. Who knows? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
Top