Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9417015" data-attributes="member: 7023840"><p>Snarf lies.</p><p></p><p>[SPOILER]</p><p>B2 (<em>Keep on the Borderlands</em>) is a classic of D&D history, and a well-known module. I am reasonably certain that Gygax had no political intent in writing the module. I am reasonably certain that most of the people who went through the module (especially at the time) didn't think that there was anything political about it. And yet ... it is intensely political, in the way that it reflect a particular ideology of the time (blah blah semiotics blah blah Barthes' Mythologies etc.).</p><p></p><p>To start with, the very concept of D&D at that time was rooted in American exceptionalism and myths of the Old West; yes, it had the additional trappings of fantasy, but <em>fundamentally </em>it was borne from the Western, and from a generation of adults that grew up on that genre. The saloon becomes the inn. The adventurers are the gunslingers. Authority is weak or absent. Power is achieved through violence and can only be countered with violence; both good and evil are simply manifestations of that violent impulse. Every problem has a simple, easy-to-understand solution; and that solution is to kill the problem. </p><p></p><p>B2 makes this more explicit- while some liken it to generic "colonialism," it is actually much closer to a fantasy re-imagining of the old Western trope- you have a stockade in the wilderness, and there are "savages" (ugh) that threaten the march of civilization. Again, this isn't just an adventure, this is the assumption that there is a worldview that is reflected in the adventure. Civilization is good. Violence is appropriate and necessary against others that keep you from expansion. If you look at the Gygax quote that started this thread, you know that while there was no intent to put this in, he obviously reflected the influences that he had.</p><p></p><p>Sometimes a cigar is just a cigar. And sometimes that cigar is a pe... um, something else. </p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9417015, member: 7023840"] Snarf lies. [SPOILER] B2 ([I]Keep on the Borderlands[/I]) is a classic of D&D history, and a well-known module. I am reasonably certain that Gygax had no political intent in writing the module. I am reasonably certain that most of the people who went through the module (especially at the time) didn't think that there was anything political about it. And yet ... it is intensely political, in the way that it reflect a particular ideology of the time (blah blah semiotics blah blah Barthes' Mythologies etc.). To start with, the very concept of D&D at that time was rooted in American exceptionalism and myths of the Old West; yes, it had the additional trappings of fantasy, but [I]fundamentally [/I]it was borne from the Western, and from a generation of adults that grew up on that genre. The saloon becomes the inn. The adventurers are the gunslingers. Authority is weak or absent. Power is achieved through violence and can only be countered with violence; both good and evil are simply manifestations of that violent impulse. Every problem has a simple, easy-to-understand solution; and that solution is to kill the problem. B2 makes this more explicit- while some liken it to generic "colonialism," it is actually much closer to a fantasy re-imagining of the old Western trope- you have a stockade in the wilderness, and there are "savages" (ugh) that threaten the march of civilization. Again, this isn't just an adventure, this is the assumption that there is a worldview that is reflected in the adventure. Civilization is good. Violence is appropriate and necessary against others that keep you from expansion. If you look at the Gygax quote that started this thread, you know that while there was no intent to put this in, he obviously reflected the influences that he had. Sometimes a cigar is just a cigar. And sometimes that cigar is a pe... um, something else. [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
Top