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General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
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<blockquote data-quote="Frozen_Heart" data-source="post: 9417536" data-attributes="member: 7029687"><p>I think that even this assumption has changed throughout the years. Some people run on the assumption that the world is uncharted and dangerous, with civilisation being little more than walled points of light. Monsters and brigands lurk around every corner waiting to tear down anything they can.</p><p></p><p>Other people prefer a more developed and cosmopolitan setting, where populations are large and varied, the world is more mapped, and there are big institutions which ensure that people generally play nice and the evils of the world are gone.</p><p></p><p>Modern DnD is leaning more and more towards the latter assumption. But that world assumption in itself leads onto the question of "why have a party of heroes?" If the world is developed and less dangerous, without great evils on a large scale, then surely having a band of armed vigilantes charging round giving out their own personal idea of justice on the end of a sword no longer has a place in that world?</p><p></p><p>It's why I prefer to build settings with the assumption that sapient species are rare, and the entire world is uncharted and extremely dangerous.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9417536, member: 7029687"] I think that even this assumption has changed throughout the years. Some people run on the assumption that the world is uncharted and dangerous, with civilisation being little more than walled points of light. Monsters and brigands lurk around every corner waiting to tear down anything they can. Other people prefer a more developed and cosmopolitan setting, where populations are large and varied, the world is more mapped, and there are big institutions which ensure that people generally play nice and the evils of the world are gone. Modern DnD is leaning more and more towards the latter assumption. But that world assumption in itself leads onto the question of "why have a party of heroes?" If the world is developed and less dangerous, without great evils on a large scale, then surely having a band of armed vigilantes charging round giving out their own personal idea of justice on the end of a sword no longer has a place in that world? It's why I prefer to build settings with the assumption that sapient species are rare, and the entire world is uncharted and extremely dangerous. [/QUOTE]
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