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A History of Violence: Killing in D&D
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<blockquote data-quote="KYRON45" data-source="post: 9417573" data-attributes="member: 6994040"><p>For a game that isn't about violence, there is an awful lot of real-estate on the character sheet for ways to hurt others.</p><p>The entire reason for monsters is to ausage the guilt of the player for stabbing "people".</p><p>If the DM puts the party in a position to question the morality of their actions...i feel like you're now playing a different game. I don't want to play with a DM that is intentionally trying to make me feel bad.</p><p></p><p>NPC: The fate of the world rests in your hands. You must retrieve the Mcguffin.</p><p>Party: Cool...where is it?</p><p>NPC: it is being guarded by a basket of puppies cared for by sea otters and penguin hatchlings. You must destroy them to save the world.</p><p></p><p>Play the game how you want. Of course. But when you change the very foundation of what the system was designed for you then have to allow for those changes in the mechanics.</p><p></p><p>The game is changing. Of course it its....of course it is. Sensibilities change. Core values change. Change is good. Change is bad. Change is change. But if D&D specifically is going to meet those changes shouldn't the rules also reflect those changes? </p><p></p><p>This rambling brought to you by a lack of caffeine.</p></blockquote><p></p>
[QUOTE="KYRON45, post: 9417573, member: 6994040"] For a game that isn't about violence, there is an awful lot of real-estate on the character sheet for ways to hurt others. The entire reason for monsters is to ausage the guilt of the player for stabbing "people". If the DM puts the party in a position to question the morality of their actions...i feel like you're now playing a different game. I don't want to play with a DM that is intentionally trying to make me feel bad. NPC: The fate of the world rests in your hands. You must retrieve the Mcguffin. Party: Cool...where is it? NPC: it is being guarded by a basket of puppies cared for by sea otters and penguin hatchlings. You must destroy them to save the world. Play the game how you want. Of course. But when you change the very foundation of what the system was designed for you then have to allow for those changes in the mechanics. The game is changing. Of course it its....of course it is. Sensibilities change. Core values change. Change is good. Change is bad. Change is change. But if D&D specifically is going to meet those changes shouldn't the rules also reflect those changes? This rambling brought to you by a lack of caffeine. [/QUOTE]
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