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<blockquote data-quote="Lanefan" data-source="post: 9418092" data-attributes="member: 29398"><p>I want my character to survive and prosper. Prosperity might require adventuring, sure; but survival doesn't - and if I can gain levels by sitting around on the farm then it's clearly in my better interest (both as player and character) to do exactly that.</p><p></p><p>Again, as noted about re Curse of Strahd, Rime of the Frostmaiden is a hard-line adventure path with a clear sequence of events that are intended to occur (even if not necessarily in an exact sequence) and to which milestone levelling can be fairly easily mapped if not already noted right in the module. Further, if the campaign is set up as "We're playing this adventure path" then all have tacitly agreed to doing so when signing up for the game.</p><p></p><p>But - and I keep having to say this - <em>not all campaigns are single adventure paths</em>, which means when signing on for the game all you're committing to is playing your character and showing up for the games. There's no other inherent restrictions or expectations other than those you bring yourself.</p><p></p><p>And fi the system is going to leave such a wide-open loophole where I can game it so as to advance my character while doing nothing, I'd be an idiot not to take advantage of that. Solution: close the damn loophole and use a character-action-based reward system, preferably individual-character rather than group-based.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9418092, member: 29398"] I want my character to survive and prosper. Prosperity might require adventuring, sure; but survival doesn't - and if I can gain levels by sitting around on the farm then it's clearly in my better interest (both as player and character) to do exactly that. Again, as noted about re Curse of Strahd, Rime of the Frostmaiden is a hard-line adventure path with a clear sequence of events that are intended to occur (even if not necessarily in an exact sequence) and to which milestone levelling can be fairly easily mapped if not already noted right in the module. Further, if the campaign is set up as "We're playing this adventure path" then all have tacitly agreed to doing so when signing up for the game. But - and I keep having to say this - [I]not all campaigns are single adventure paths[/I], which means when signing on for the game all you're committing to is playing your character and showing up for the games. There's no other inherent restrictions or expectations other than those you bring yourself. And fi the system is going to leave such a wide-open loophole where I can game it so as to advance my character while doing nothing, I'd be an idiot not to take advantage of that. Solution: close the damn loophole and use a character-action-based reward system, preferably individual-character rather than group-based. [/QUOTE]
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