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A History of Violence: Killing in D&D
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<blockquote data-quote="Staffan" data-source="post: 9418714" data-attributes="member: 907"><p>This seems slightly disingenuous to me. When offered a side quest, the relevant question isn't "do we adventure or not." It is "Do we go on this seemingly irrelevant adventure, or do we continue with the main adventure plot?" Either way, you're still spending the same number of hours at the table having an adventure.</p><p></p><p></p><p>I promise you, my PF2 character Melumbivilaroxinek's Diplomacy of +25 and Deception +22 far outshine my own ability to resolve social encounters. Mel makes sir Humphrey seem like an amateur. I, on the other hand, can't talk my way out of a wet paper bag.</p><p></p><p></p><p>This made the penny drop for me. You are suggesting that the advancement system needs to be proof against bag-of-ratsing – players who look at the wording of the rules and seek to exploit them in ways not intended. And much like someone suggesting they can use Whirlwind attack + Great Cleave + a couple of dozen 1-hp rats to get a couple of dozen attacks on the boss should be given a stern look and maybe a bop with a rolled-up newspaper, so should someone suggesting they get to level up after laying around in bed just because we're using milestones or session-based advancement. The rules should assume that players are interacting with them in good faith, not that they are trying to exploit them.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9418714, member: 907"] This seems slightly disingenuous to me. When offered a side quest, the relevant question isn't "do we adventure or not." It is "Do we go on this seemingly irrelevant adventure, or do we continue with the main adventure plot?" Either way, you're still spending the same number of hours at the table having an adventure. I promise you, my PF2 character Melumbivilaroxinek's Diplomacy of +25 and Deception +22 far outshine my own ability to resolve social encounters. Mel makes sir Humphrey seem like an amateur. I, on the other hand, can't talk my way out of a wet paper bag. This made the penny drop for me. You are suggesting that the advancement system needs to be proof against bag-of-ratsing – players who look at the wording of the rules and seek to exploit them in ways not intended. And much like someone suggesting they can use Whirlwind attack + Great Cleave + a couple of dozen 1-hp rats to get a couple of dozen attacks on the boss should be given a stern look and maybe a bop with a rolled-up newspaper, so should someone suggesting they get to level up after laying around in bed just because we're using milestones or session-based advancement. The rules should assume that players are interacting with them in good faith, not that they are trying to exploit them. [/QUOTE]
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