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<blockquote data-quote="Laurefindel" data-source="post: 9418882" data-attributes="member: 67296"><p>yes, hence the "striking a balance between 'diplo-mancy' and 'just award a bonus to good role-play" comment after. It may have been in a following post though...</p><p></p><p>Not all of us can talk themselves out of a wet paper bag. Heck, most DMs cannot outwit their glibbest player. Nevertheless, most R-P situations are resolved simply using natural exchanges between players and DM, or even between players and other players. A fight however is always played by the rule. So while your Mel can talk himself out of having to pay for a coffee for the rest of his life, most players won't let a bunch of low-level thugs mug them and run away with 3 copper pieces without Initiative being rolled (likely resulting in a bunch of low-level thugs being found dead in an alley the next morning).</p><p></p><p>And even in Pathfinder, social interaction remains a skill check, not an elaborated system of witty quips and clever comebacks with social AC and hit point equivalents. While the concept of social AC kinda exist as an opposed skill, the concept of social resilience is virtually absent. And to a certain extent, I'm glad such a system is not in place, or at least not used for all situations involving a debate of sort. Otherwise, Melumbivilaroxinek would rule the internets!</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9418882, member: 67296"] yes, hence the "striking a balance between 'diplo-mancy' and 'just award a bonus to good role-play" comment after. It may have been in a following post though... Not all of us can talk themselves out of a wet paper bag. Heck, most DMs cannot outwit their glibbest player. Nevertheless, most R-P situations are resolved simply using natural exchanges between players and DM, or even between players and other players. A fight however is always played by the rule. So while your Mel can talk himself out of having to pay for a coffee for the rest of his life, most players won't let a bunch of low-level thugs mug them and run away with 3 copper pieces without Initiative being rolled (likely resulting in a bunch of low-level thugs being found dead in an alley the next morning). And even in Pathfinder, social interaction remains a skill check, not an elaborated system of witty quips and clever comebacks with social AC and hit point equivalents. While the concept of social AC kinda exist as an opposed skill, the concept of social resilience is virtually absent. And to a certain extent, I'm glad such a system is not in place, or at least not used for all situations involving a debate of sort. Otherwise, Melumbivilaroxinek would rule the internets! [/QUOTE]
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