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A History of Violence: Killing in D&D
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<blockquote data-quote="Mannahnin" data-source="post: 9418941" data-attributes="member: 7026594"><p>I played in several such open table games during the pandemic, online. Three of them for extended periods. I tried running one as well, though in practice mine broke down into two steady regular groups in the same shared world/local area, occasionally bumping elbows and racing each other to different treasures. </p><p></p><p>Even without an open table, though, pre-milestone D&D has classically used xp as an incentive to encourage player attendance in a regular, fixed group. You don't show up? No xp for you. </p><p></p><p>Of course, some folks say that feels punitive in practice rather than rewarding for the regular attendees, and that they don't want their players to stress over missed xp and have the feeling of "falling behind" become a DISincentive to attend and catch up. A concept which was never an issue back in the old days of level drain, magic effects which bumped someone UP a level, and of level loss for death and being Raised, of course. Because different players' xp totals would naturally vary. </p><p></p><p></p><p>I'm trying to remember now whether you made such a thread, and wondering why you didn't include a link, if so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> </p><p></p><p>To be fair, Ben Robbins coined the term to describe <a href="https://arsludi.lamemage.com/index.php/705/west-marches-secrets-answers-part-1/" target="_blank">his specific individual campaign, of that name, which he ran in 3rd edition</a> from 2001-2003. And his campaign differed in a few ways from the campaign format Gary described in the 1E DMG. For example, Ben's used point crawl mechanics for overland travel rather than hex crawl. </p><p></p><p>A number of folks have retroactively associated the two, but they're not exactly the same thing. </p><p></p><p></p><p>I don't think it's "modern D&D" as much as it is SOME modern groups which prefer to ditch the bookkeeping of individual xp tracking. Remember that the baseline expectation is experience points, in every edition published to date.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9418941, member: 7026594"] I played in several such open table games during the pandemic, online. Three of them for extended periods. I tried running one as well, though in practice mine broke down into two steady regular groups in the same shared world/local area, occasionally bumping elbows and racing each other to different treasures. Even without an open table, though, pre-milestone D&D has classically used xp as an incentive to encourage player attendance in a regular, fixed group. You don't show up? No xp for you. Of course, some folks say that feels punitive in practice rather than rewarding for the regular attendees, and that they don't want their players to stress over missed xp and have the feeling of "falling behind" become a DISincentive to attend and catch up. A concept which was never an issue back in the old days of level drain, magic effects which bumped someone UP a level, and of level loss for death and being Raised, of course. Because different players' xp totals would naturally vary. I'm trying to remember now whether you made such a thread, and wondering why you didn't include a link, if so. :LOL: To be fair, Ben Robbins coined the term to describe [URL='https://arsludi.lamemage.com/index.php/705/west-marches-secrets-answers-part-1/']his specific individual campaign, of that name, which he ran in 3rd edition[/URL] from 2001-2003. And his campaign differed in a few ways from the campaign format Gary described in the 1E DMG. For example, Ben's used point crawl mechanics for overland travel rather than hex crawl. A number of folks have retroactively associated the two, but they're not exactly the same thing. I don't think it's "modern D&D" as much as it is SOME modern groups which prefer to ditch the bookkeeping of individual xp tracking. Remember that the baseline expectation is experience points, in every edition published to date. [/QUOTE]
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