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A History of Violence: Killing in D&D
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<blockquote data-quote="Lanefan" data-source="post: 9419087" data-attributes="member: 29398"><p>After 1st level the party levels will rarely if ever be the same in any case. I use 1e-like advancement tables (and highly support the concept) meaning different classes bump at different times. Once they get to the 3rd-5th level range they'll also start meeting level-draining undead now and then. And now and then someone might get lucky and bump into an effect that gives a level on the spot. End result: a range of levels within the party becomes inevitable.</p><p></p><p>Also, while they're members of a (term used loosely) team while on that team, players are free to swap out their characters between adventures if-when it makes in-game sense; and not all of their available characters will be the same level. In the game I play in, for example, I-as-player have available-to-play characters ranging from 7th to 13th level (highest in the game is 14th going-on 15th; overall average is probably around 11th but that's just a guess), and for in-game reasons it's fairly likely I'll be swapping out the 13th (which I've been playing for the last adventure or two) for something much lower during the downtime break we just started.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9419087, member: 29398"] After 1st level the party levels will rarely if ever be the same in any case. I use 1e-like advancement tables (and highly support the concept) meaning different classes bump at different times. Once they get to the 3rd-5th level range they'll also start meeting level-draining undead now and then. And now and then someone might get lucky and bump into an effect that gives a level on the spot. End result: a range of levels within the party becomes inevitable. Also, while they're members of a (term used loosely) team while on that team, players are free to swap out their characters between adventures if-when it makes in-game sense; and not all of their available characters will be the same level. In the game I play in, for example, I-as-player have available-to-play characters ranging from 7th to 13th level (highest in the game is 14th going-on 15th; overall average is probably around 11th but that's just a guess), and for in-game reasons it's fairly likely I'll be swapping out the 13th (which I've been playing for the last adventure or two) for something much lower during the downtime break we just started. [/QUOTE]
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