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General Tabletop Discussion
*Dungeons & Dragons
A History of Violence: Killing in D&D
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<blockquote data-quote="payn" data-source="post: 9420420" data-attributes="member: 90374"><p>I do prefer that rules are reciprocal between all characters. For example, i'm a big fan of 3E/PF1 NPCs built like PC. Though, I know thats not popular around here at least. I dont have an issue with subs-systems, however, like in PF1 for social encounters. For example, the noble's invite becomes a social dungeon of sorts, where the PCs must navigate attitudes, hidden agendas, etc.. I dont expect the PCs to form starting attitudes and positions and have the NPCs try to interact with them at the same time. As interesting as the idea is, its just more expedient to GM the situation one sided.</p><p></p><p>Now, things like diplo and intimidate skill I have used against the PCs, at least in 3E/PF1. I know some players freak out cause they think they are losing agency, but I dont tend to think of intimi/diplo as mind control as many players expect either. The ruleset gives bonuses and minuses if you have been effected. It doesnt force a PC or NPC to do exactly what the user wants. That has often been misunderstood.</p></blockquote><p></p>
[QUOTE="payn, post: 9420420, member: 90374"] I do prefer that rules are reciprocal between all characters. For example, i'm a big fan of 3E/PF1 NPCs built like PC. Though, I know thats not popular around here at least. I dont have an issue with subs-systems, however, like in PF1 for social encounters. For example, the noble's invite becomes a social dungeon of sorts, where the PCs must navigate attitudes, hidden agendas, etc.. I dont expect the PCs to form starting attitudes and positions and have the NPCs try to interact with them at the same time. As interesting as the idea is, its just more expedient to GM the situation one sided. Now, things like diplo and intimidate skill I have used against the PCs, at least in 3E/PF1. I know some players freak out cause they think they are losing agency, but I dont tend to think of intimi/diplo as mind control as many players expect either. The ruleset gives bonuses and minuses if you have been effected. It doesnt force a PC or NPC to do exactly what the user wants. That has often been misunderstood. [/QUOTE]
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