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<blockquote data-quote="officeronin" data-source="post: 513248" data-attributes="member: 8483"><p>OK. When I read the Forgotten Realms book, and it said that mages don't use magic for casual travel (like shipping), but the Red Wizards of Thay constantly blew their xps on selling magic items, I thought, "How absurd!" Compare shipping a wagonload of cargo to a city one month's travel away. By wagon, I figure the cost to be (pay for driver and two guards = 1 gp/day each, food for 2 horses = 6 gp/month, wear and tear on wagon and horses = 10 gp/month based on 5 year span, all multiplied by 1.5 for covering the risk of loss =) 159 gp. This is a rock bottom price, and I'd imagine the teamsters who are taking the risk wouldn't accept less than 200 gp. With a circle, the wizard charges 100 gp, and hires someone to oversee it. Trade would increase (due to less cost and less risk), and even a good sized village would be shipping 50 to 100 wagons a year. It doesn't take long for the wizard to recoup his losses...</p><p></p><p>Yes, Teleport circles are one way, to a set location -- and it would require a pair to travel to and from a locale. If I were the Red Wizards, I'd have one to and from every Thayan "outpost" (or whatever they're called) to Thay. Soon, every item of trade passes through Thay's capital city, for just a minor tax... (and they'd keep it minor in order to keep other forms of shipping prohibitively expensive.) If someone falls afoul of Thay, their trade income is gone -- instantly. Ouch!</p><p></p><p>Well, that's the thought process that developed the idea.</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 513248, member: 8483"] OK. When I read the Forgotten Realms book, and it said that mages don't use magic for casual travel (like shipping), but the Red Wizards of Thay constantly blew their xps on selling magic items, I thought, "How absurd!" Compare shipping a wagonload of cargo to a city one month's travel away. By wagon, I figure the cost to be (pay for driver and two guards = 1 gp/day each, food for 2 horses = 6 gp/month, wear and tear on wagon and horses = 10 gp/month based on 5 year span, all multiplied by 1.5 for covering the risk of loss =) 159 gp. This is a rock bottom price, and I'd imagine the teamsters who are taking the risk wouldn't accept less than 200 gp. With a circle, the wizard charges 100 gp, and hires someone to oversee it. Trade would increase (due to less cost and less risk), and even a good sized village would be shipping 50 to 100 wagons a year. It doesn't take long for the wizard to recoup his losses... Yes, Teleport circles are one way, to a set location -- and it would require a pair to travel to and from a locale. If I were the Red Wizards, I'd have one to and from every Thayan "outpost" (or whatever they're called) to Thay. Soon, every item of trade passes through Thay's capital city, for just a minor tax... (and they'd keep it minor in order to keep other forms of shipping prohibitively expensive.) If someone falls afoul of Thay, their trade income is gone -- instantly. Ouch! Well, that's the thought process that developed the idea. OfficeRonin [/QUOTE]
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