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General Tabletop Discussion
*Pathfinder & Starfinder
A Hit Point Proposal
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<blockquote data-quote="RangerWickett" data-source="post: 5828909" data-attributes="member: 63"><p>I'd go a little similar, but simpler:</p><p></p><p>You have HP, of whatever amount. This is your ability to avoid long-term injury.</p><p></p><p>Once you're out of HP, additional damage is critical damage. Also, you're disabled. Barely conscious, able to see what's going on, but unable to take any actions. </p><p></p><p>If your critical damage ever equals your Constitution score, you make a save each round or die (however saving throws work).</p><p></p><p>You can regain HP through rest (you can take up to three rests per day), but critical damage remains until you receive magical healing. Critical damage heals naturally at a rate of 1 per day, and if you get 5 days of bed rest all your critical damage heals. As long as you have hit points, you can keep acting as normal, regardless of how many critical wounds you have. If your buddy is dying, though, you need to heal him quick.</p><p></p><p> </p><p></p><p>Then add in an optional rules module to cover bleeding to death, or wounds caused by critical damage. Yes, it's basically a Hit Point/Wound Point mechanic, but HP still basically works the way it always did. You just get some extra options for gamers who want a grittier game, and for Warhammer gamers who want to chop legs off.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5828909, member: 63"] I'd go a little similar, but simpler: You have HP, of whatever amount. This is your ability to avoid long-term injury. Once you're out of HP, additional damage is critical damage. Also, you're disabled. Barely conscious, able to see what's going on, but unable to take any actions. If your critical damage ever equals your Constitution score, you make a save each round or die (however saving throws work). You can regain HP through rest (you can take up to three rests per day), but critical damage remains until you receive magical healing. Critical damage heals naturally at a rate of 1 per day, and if you get 5 days of bed rest all your critical damage heals. As long as you have hit points, you can keep acting as normal, regardless of how many critical wounds you have. If your buddy is dying, though, you need to heal him quick. Then add in an optional rules module to cover bleeding to death, or wounds caused by critical damage. Yes, it's basically a Hit Point/Wound Point mechanic, but HP still basically works the way it always did. You just get some extra options for gamers who want a grittier game, and for Warhammer gamers who want to chop legs off. [/QUOTE]
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A Hit Point Proposal
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