Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Hit Point Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 5828947" data-attributes="member: 61749"><p>Some fair observations. Let me address them.</p><p></p><p>1. Yes, it's a minor death spiral, but one that really only looks bad. The wounded condition only occurs when you're under your constitution, which is the equivalent of negative hit points. In previous systems, you're entirely vulnerable at this point. Here, there's the possibility that you'll be conscious and actively able to defend yourself. It affects your save to stabilize, but both the penalty and the DC are static, so I was able to set the DC according to the percentage chance I wanted (20% with a 10 Con). </p><p></p><p>So the only part that's actually a death spiral compared to previous editions is the fact that magical healing is less effective. More descriptively, it requires more healing to repair serious wounds. This addresses the problem I've always had that someone who is near death can readily be put back on their feet with a low level spell. In the real world, that kind of magic would be more valuable than greater teleport.</p><p></p><p>Another thing I should have mentioned in the features, though, is that putting the whole of the wound mechanics under a single mechanic, it can be easily excised from the rules for those that don't want it. I don't mean this to say, "I don't care what you think. If you don't like it, don't use it." Merely that I want the design to be easily adjustable.</p><p></p><p>2. This, I suppose, is a matter of taste. I have far more of a problem with negative hit points. I want zero to equal dead. While I don't think it's a big deal to have the constitution score listed next to hit points like bloodied is in 4E, I could see simply ignoring the whole thing with monsters and having them simply die at zero. Save the wound and dying mechanic for important NPCs. Would that work for you?</p><p></p><p>3. This is also a matter of taste, as you said. I'm less interested in the combat effect of the dying rules as I am the setting and story effect. In previous editions, characters either bleed out and die within a minute of falling, or stabilize. I'd prefer them to need hours of medical care. Obviously, I'm testing the waters here. The interval for the checks is mutable.</p><p></p><p></p><p>Hopefully that at least better conveys my thoughts. I'm specifically trying to <em>not </em>throw out hit points. They're a good and classic system. I'm trying to better integrate death, dying, and injury into them.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5828947, member: 61749"] Some fair observations. Let me address them. 1. Yes, it's a minor death spiral, but one that really only looks bad. The wounded condition only occurs when you're under your constitution, which is the equivalent of negative hit points. In previous systems, you're entirely vulnerable at this point. Here, there's the possibility that you'll be conscious and actively able to defend yourself. It affects your save to stabilize, but both the penalty and the DC are static, so I was able to set the DC according to the percentage chance I wanted (20% with a 10 Con). So the only part that's actually a death spiral compared to previous editions is the fact that magical healing is less effective. More descriptively, it requires more healing to repair serious wounds. This addresses the problem I've always had that someone who is near death can readily be put back on their feet with a low level spell. In the real world, that kind of magic would be more valuable than greater teleport. Another thing I should have mentioned in the features, though, is that putting the whole of the wound mechanics under a single mechanic, it can be easily excised from the rules for those that don't want it. I don't mean this to say, "I don't care what you think. If you don't like it, don't use it." Merely that I want the design to be easily adjustable. 2. This, I suppose, is a matter of taste. I have far more of a problem with negative hit points. I want zero to equal dead. While I don't think it's a big deal to have the constitution score listed next to hit points like bloodied is in 4E, I could see simply ignoring the whole thing with monsters and having them simply die at zero. Save the wound and dying mechanic for important NPCs. Would that work for you? 3. This is also a matter of taste, as you said. I'm less interested in the combat effect of the dying rules as I am the setting and story effect. In previous editions, characters either bleed out and die within a minute of falling, or stabilize. I'd prefer them to need hours of medical care. Obviously, I'm testing the waters here. The interval for the checks is mutable. Hopefully that at least better conveys my thoughts. I'm specifically trying to [I]not [/I]throw out hit points. They're a good and classic system. I'm trying to better integrate death, dying, and injury into them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Hit Point Proposal
Top