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General Tabletop Discussion
*Pathfinder & Starfinder
A Hit Point Proposal
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<blockquote data-quote="KidSnide" data-source="post: 5829161" data-attributes="member: 54710"><p>I like the idea of a wound module that reflects long-term serious injury for grittier style games that care about this kind of thing. But any such system needs a few characteristics:</p><p></p><p>1) It needs to be an optional module. Core D&D doesn't need this kind of complexity.</p><p></p><p>2) It needs to be pretty simple and integrate with standard healing spells. If ability score damage is in the game, it should probably be an optional way of creating Con damage.</p><p></p><p>3) It can't cause death spirals. </p><p></p><p>To me the interesting question is how bad should the penalties be. My initial thought was that characters should be able to "adventure-through-the-pain" if the threat is serious enough that they have no choice but to go on. And, I guess that's true. If the party is stranded someplace, they can't just rest for a couple weeks.</p><p></p><p>But I also kind of like the idea that characters could be crippled, not permanently (i.e. curable with sufficient magic) but where it takes long enough to heal that the PCs can't go on with the adventure right now. Wait! That sounds like it could suck, but think of it as an alternative to a TPK. The party isn't dead, but enough of them are crippled that they can't defeat whatever they are going up against. A good wound system could provide a good, standard way to lose the adventure without ending the campaign.</p><p></p><p>That seems like a valuable property for the kind of campaign that would use this type of system.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5829161, member: 54710"] I like the idea of a wound module that reflects long-term serious injury for grittier style games that care about this kind of thing. But any such system needs a few characteristics: 1) It needs to be an optional module. Core D&D doesn't need this kind of complexity. 2) It needs to be pretty simple and integrate with standard healing spells. If ability score damage is in the game, it should probably be an optional way of creating Con damage. 3) It can't cause death spirals. To me the interesting question is how bad should the penalties be. My initial thought was that characters should be able to "adventure-through-the-pain" if the threat is serious enough that they have no choice but to go on. And, I guess that's true. If the party is stranded someplace, they can't just rest for a couple weeks. But I also kind of like the idea that characters could be crippled, not permanently (i.e. curable with sufficient magic) but where it takes long enough to heal that the PCs can't go on with the adventure right now. Wait! That sounds like it could suck, but think of it as an alternative to a TPK. The party isn't dead, but enough of them are crippled that they can't defeat whatever they are going up against. A good wound system could provide a good, standard way to lose the adventure without ending the campaign. That seems like a valuable property for the kind of campaign that would use this type of system. -KS [/QUOTE]
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A Hit Point Proposal
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