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*Pathfinder & Starfinder
A Hit Point Proposal
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<blockquote data-quote="Crazy Jerome" data-source="post: 5829862" data-attributes="member: 54877"><p>It should be noted that D&D has always had a bit of a "party death spiral" effect, even when it did not have the classic death spiral for a given character. That is, each party member that is taken out reduces the ability of the rest of the party to respond to the threat, increasing the chance that they will also be taken out. Some TPKs happen this way, when everything seems to be going good, but a key member going down unravels the whole thing rapidly. Of course, the balancing factor here is that the monsters have the same problem.</p><p> </p><p>In a MMORPG, this party death spiral is often extreme, because of the delicate balancing act to keep the party alive. In the old Asheron's Call, I had a bit under-powered healer. We once managed to keep eight or nine characters up for a couple of hours, in a tough room, through team work and staying on the monsters. Then three of the tougher ones spawned at once, locked in on me, and all got crits. Within 30 seconds, the whole party was dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5829862, member: 54877"] It should be noted that D&D has always had a bit of a "party death spiral" effect, even when it did not have the classic death spiral for a given character. That is, each party member that is taken out reduces the ability of the rest of the party to respond to the threat, increasing the chance that they will also be taken out. Some TPKs happen this way, when everything seems to be going good, but a key member going down unravels the whole thing rapidly. Of course, the balancing factor here is that the monsters have the same problem. In a MMORPG, this party death spiral is often extreme, because of the delicate balancing act to keep the party alive. In the old Asheron's Call, I had a bit under-powered healer. We once managed to keep eight or nine characters up for a couple of hours, in a tough room, through team work and staying on the monsters. Then three of the tougher ones spawned at once, locked in on me, and all got crits. Within 30 seconds, the whole party was dead. :p [/QUOTE]
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