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A Hoard to Remember: Tyranny of Dragons Campaign Log
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<blockquote data-quote="pukunui" data-source="post: 6842413" data-attributes="member: 54629"><p>Thanks! I did more with Baldur's Gate than I intended to. I think I ended up running one more adventure than I'd planned because I didn't want Keo's player to miss the start of the caravan journey (especially since he'd already missed the session where the PCs met up with Leosin and Ontharr in Elturel).</p><p></p><p>Thanks! I'd been wanting to try that module ever since [MENTION=97077]iserith[/MENTION] posted it. When Erevan's player indicated he wanted to get rid of his PC's mental injury, I fished around for a decent way to do that and settled on using the barrow as a dream sequence. If I were to do it again, though, I think I'd wait to have his injury go away until after he'd completed the quest and returned to his body, rather than as soon as he'd prayed at the shrine in the barrow.</p><p></p><p>Yes, I think so. The players enjoyed the variety of the set pieces. My wife's only complaint with it was she felt like I didn't give them enough of a chance to just interact with the various NPCs. If I were to do it again, I'd probably use fewer of the NPCs and maybe have some of them initiate interactions with the PCs more (especially since some of my players are fairly passive in that regard, which is partly why there wasn't as much social interaction as perhaps there should have been).</p><p></p><p>I'm a little nervous about this next bit, but we'll see how we go. My players prefer to take the cautious approach, so I don't think I need to worry about them just charging into the castle and having to fight everyone all at once.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6842413, member: 54629"] Thanks! I did more with Baldur's Gate than I intended to. I think I ended up running one more adventure than I'd planned because I didn't want Keo's player to miss the start of the caravan journey (especially since he'd already missed the session where the PCs met up with Leosin and Ontharr in Elturel). Thanks! I'd been wanting to try that module ever since [MENTION=97077]iserith[/MENTION] posted it. When Erevan's player indicated he wanted to get rid of his PC's mental injury, I fished around for a decent way to do that and settled on using the barrow as a dream sequence. If I were to do it again, though, I think I'd wait to have his injury go away until after he'd completed the quest and returned to his body, rather than as soon as he'd prayed at the shrine in the barrow. Yes, I think so. The players enjoyed the variety of the set pieces. My wife's only complaint with it was she felt like I didn't give them enough of a chance to just interact with the various NPCs. If I were to do it again, I'd probably use fewer of the NPCs and maybe have some of them initiate interactions with the PCs more (especially since some of my players are fairly passive in that regard, which is partly why there wasn't as much social interaction as perhaps there should have been). I'm a little nervous about this next bit, but we'll see how we go. My players prefer to take the cautious approach, so I don't think I need to worry about them just charging into the castle and having to fight everyone all at once. [/QUOTE]
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