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*Dungeons & Dragons
A Homebrewed Ranger Class
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9474669" data-attributes="member: 40018"><p>Hmm. I wanted the Ranger to have some kind of options when it came to fighting style (rather than forcing them to be an archer). Would moving it help?</p><p></p><p>I had Spellcasting at 1st level because I gave the Rangers cantrips. I tend to feel that if a class (or subclass) <em>can</em> cast spells it needs to be able to <em>always</em> cast spells or there's not much of a point. </p><p></p><p>I can move around the others as you suggest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I'll also alter Featherweight Fighter. I'm thinking of getting rid of the Proficiency Bonus, since the speed might be enough.</p><p></p><p></p><p>Okay. That makes sense. I want to make Quarry fairly useful but not OP.</p><p></p><p></p><p>Thanks! Level Up and Laserllama both had them and I thought they were pretty neat too! I wanted to be sure players would have options and not be stuck with something that might not fit their ideas for their characters.</p><p></p><p></p><p>I know perfectly well that this whole class could not likely be published as is except in something like 2e's "Complete Ranger Handbook". I can split it along the combat/exploration/social ones with each having its own section. That way folks will have an idea which counts as what.</p><p></p><p></p><p>Thanks! This is another idea from Level Up and Laserllama. I can set up a secondary 'Grant', though if I'm going to do that it'll be for all knacks. I'll readjust the levels to fit.</p><p></p><p></p><p>If you wouldn't mind, some examples would be super helpful. Combat and Exploration aren't hard, but Social can be a bit tough to figure out--beyond maybe intimidation and friend to fey/animals or similar.</p><p></p><p></p><p>I'll make sure folks aren't doing One Punch Ranger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9474669, member: 40018"] Hmm. I wanted the Ranger to have some kind of options when it came to fighting style (rather than forcing them to be an archer). Would moving it help? I had Spellcasting at 1st level because I gave the Rangers cantrips. I tend to feel that if a class (or subclass) [I]can[/I] cast spells it needs to be able to [I]always[/I] cast spells or there's not much of a point. I can move around the others as you suggest. :-) I'll also alter Featherweight Fighter. I'm thinking of getting rid of the Proficiency Bonus, since the speed might be enough. Okay. That makes sense. I want to make Quarry fairly useful but not OP. Thanks! Level Up and Laserllama both had them and I thought they were pretty neat too! I wanted to be sure players would have options and not be stuck with something that might not fit their ideas for their characters. I know perfectly well that this whole class could not likely be published as is except in something like 2e's "Complete Ranger Handbook". I can split it along the combat/exploration/social ones with each having its own section. That way folks will have an idea which counts as what. Thanks! This is another idea from Level Up and Laserllama. I can set up a secondary 'Grant', though if I'm going to do that it'll be for all knacks. I'll readjust the levels to fit. If you wouldn't mind, some examples would be super helpful. Combat and Exploration aren't hard, but Social can be a bit tough to figure out--beyond maybe intimidation and friend to fey/animals or similar. I'll make sure folks aren't doing One Punch Ranger. :p [/QUOTE]
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