Thorvald_Grimbjorn
First Post
Hello, everyone. I've been developing a homebrewed Striker class, and I would like it if you could review its extra damage ability (similar to the Rogue's Sneak Attack) and see whether it's too powerful:
Once per round when you are bloodied, an attack you make deals extra damage, if the attack hits. If you have dealt this extra damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Level Extra damage
01-10 +2d6
11-20 +3d6
21-30 +5d6
Level Extra damage
01-10 +2d6
11-20 +3d6
21-30 +5d6