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General Tabletop Discussion
*Dungeons & Dragons
A homebrewed Striker's extra damage ability
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<blockquote data-quote="Crashy75" data-source="post: 4448496" data-attributes="member: 11017"><p>This is interesting. What class are you making? I think that you should give it a special ability for when he is not bloodied (that goes away when he becomes bloodied of course). The thing with this ability (on it's own) is that it makes things very swingy, and encourages the striker to get hit which isn't very strikery, unless the class was also defendery as well. This would make for an interesting defender/striker hybrid. I'd imagine a berserker marking/intimidating when he is healthy and going nuts when he is hurt. I have a write up of this somewhere on my computer actually (I was contemplating what a hybrid might look like when I heard that the druid was going to be one). Can't remember exactly where though but that's the gist of it (mark that goes away when bloodied, extra damage that is added when bloodied). </p><p></p><p>Anyway, what weapons will this striker use? Honestly, I'd probably just knock it down to hunter's quarry levels if it's anything better than small blades. You can see how it works in playtest before starting with SA type extra damage. It's much more fun (as a player) to get something extra in the middle of play than to have to lose something.</p></blockquote><p></p>
[QUOTE="Crashy75, post: 4448496, member: 11017"] This is interesting. What class are you making? I think that you should give it a special ability for when he is not bloodied (that goes away when he becomes bloodied of course). The thing with this ability (on it's own) is that it makes things very swingy, and encourages the striker to get hit which isn't very strikery, unless the class was also defendery as well. This would make for an interesting defender/striker hybrid. I'd imagine a berserker marking/intimidating when he is healthy and going nuts when he is hurt. I have a write up of this somewhere on my computer actually (I was contemplating what a hybrid might look like when I heard that the druid was going to be one). Can't remember exactly where though but that's the gist of it (mark that goes away when bloodied, extra damage that is added when bloodied). Anyway, what weapons will this striker use? Honestly, I'd probably just knock it down to hunter's quarry levels if it's anything better than small blades. You can see how it works in playtest before starting with SA type extra damage. It's much more fun (as a player) to get something extra in the middle of play than to have to lose something. [/QUOTE]
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A homebrewed Striker's extra damage ability
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