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General Tabletop Discussion
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A Hope: Return Variability/Randomness
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<blockquote data-quote="Stormonu" data-source="post: 5903531" data-attributes="member: 52734"><p>Is thre a reason you couldn't do both?</p><p></p><p>Perhaps, for example, th fighter is shopping for Plate Mail. Say the standard variance for plate is 2d4x100 gp (450gp), and since there's time to kill in the game, the DM decides to roll instead of go with the average. The dice comes up indicating this particular suit is going for 600 gp. </p><p></p><p>So, the fighter starts bargaining. In return for a few favors, and because the fighter and the armorsmith hit it off so well, the fighter negotiates the price down to 350 gp. </p><p></p><p>Later in another town, the fighter finds another suit (used and badly worn by the DMs description) for 200 gp. The fighter decides to buy it, thinking perhaps he can sell it somewhere else (after spiffing it back up) for a modest profit.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5903531, member: 52734"] Is thre a reason you couldn't do both? Perhaps, for example, th fighter is shopping for Plate Mail. Say the standard variance for plate is 2d4x100 gp (450gp), and since there's time to kill in the game, the DM decides to roll instead of go with the average. The dice comes up indicating this particular suit is going for 600 gp. So, the fighter starts bargaining. In return for a few favors, and because the fighter and the armorsmith hit it off so well, the fighter negotiates the price down to 350 gp. Later in another town, the fighter finds another suit (used and badly worn by the DMs description) for 200 gp. The fighter decides to buy it, thinking perhaps he can sell it somewhere else (after spiffing it back up) for a modest profit. [/QUOTE]
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A Hope: Return Variability/Randomness
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