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General Tabletop Discussion
*Pathfinder & Starfinder
A Hope: Return Variability/Randomness
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5904040" data-attributes="member: 545"><p>For a one or few session adventure I think rolling is a fine thing.</p><p></p><p>I find no attraction is investing more time or effort into a PC that is markedly different from my preferences for no good reason.</p><p></p><p>Rolling for stats made enough sense when proto-D&D was created because every adventure was soft of a one-shot, even if strung together. This was a wargame played by wargamers (that so happened to offer room for roleplaying), the character mortality rate was astronomical, and stats mattered much less. "3d6, in the set order" worked well enough.</p><p></p><p>Nobody does 3d6 in set order because the attraction of having PCs who are a cut above is so high. I do not see any reason to go halfway here. I am quite capable of making unusual PCs when I am in the mood.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5904040, member: 545"] For a one or few session adventure I think rolling is a fine thing. I find no attraction is investing more time or effort into a PC that is markedly different from my preferences for no good reason. Rolling for stats made enough sense when proto-D&D was created because every adventure was soft of a one-shot, even if strung together. This was a wargame played by wargamers (that so happened to offer room for roleplaying), the character mortality rate was astronomical, and stats mattered much less. "3d6, in the set order" worked well enough. Nobody does 3d6 in set order because the attraction of having PCs who are a cut above is so high. I do not see any reason to go halfway here. I am quite capable of making unusual PCs when I am in the mood. [/QUOTE]
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