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Community
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*Pathfinder & Starfinder
A House Rule
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<blockquote data-quote="delericho" data-source="post: 3189970" data-attributes="member: 22424"><p>It's a fair rule, but not what I'd do. What I do is either have the missing player's PC either act as an NPC for the session, or fall under the control of another player. Either way, the character gains full XP, and the 'replacement' player doesn't get a bonus. However, the character also gains no protection against injury or death. (The 'replacement' player is expected to play the character normally - no volunteering for suicide missions or the like, unless it's what the PC would normally do. But that's just a matter of respect between friends.)</p><p></p><p>If a player is going to be missing from the game in the longer term, we write the character out of the campaign. When the player returns, he can either bring in a new PC, or level the old one up to match the rest of the PCs, and we'll write him back in. Either way, the PC returns on the same XP as the rest of the party.</p><p></p><p>The reason we do things like this is that we're all very busy, and so each of us sometimes has to miss a session. I'm fortunate enough to not have players who won't show up just because they don't feel like it, so if a player misses a game it's for a good reason. That being the case, I see no need to punish non-attendance or reward attendance. (Similarly, I don't reward roleplaying with individual XP awards - the more you put into the game the more you get out, so roleplaying is its own reward.)</p><p></p><p>As for the ECL races... we don't use them. However, if we were to use them, we would use them as per the RAW. A Drow Rogue 1 is considerably better than a Human Rogue 1, and the ECL reflects this. The fact that the ECLs represent a really bad deal is a weakness of the system, and one I hope will be addressed, but it's not something I see an easy fix for. (Though the rules for buying off the ECL from Unearthed Arcana are a good first attempt.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3189970, member: 22424"] It's a fair rule, but not what I'd do. What I do is either have the missing player's PC either act as an NPC for the session, or fall under the control of another player. Either way, the character gains full XP, and the 'replacement' player doesn't get a bonus. However, the character also gains no protection against injury or death. (The 'replacement' player is expected to play the character normally - no volunteering for suicide missions or the like, unless it's what the PC would normally do. But that's just a matter of respect between friends.) If a player is going to be missing from the game in the longer term, we write the character out of the campaign. When the player returns, he can either bring in a new PC, or level the old one up to match the rest of the PCs, and we'll write him back in. Either way, the PC returns on the same XP as the rest of the party. The reason we do things like this is that we're all very busy, and so each of us sometimes has to miss a session. I'm fortunate enough to not have players who won't show up just because they don't feel like it, so if a player misses a game it's for a good reason. That being the case, I see no need to punish non-attendance or reward attendance. (Similarly, I don't reward roleplaying with individual XP awards - the more you put into the game the more you get out, so roleplaying is its own reward.) As for the ECL races... we don't use them. However, if we were to use them, we would use them as per the RAW. A Drow Rogue 1 is considerably better than a Human Rogue 1, and the ECL reflects this. The fact that the ECLs represent a really bad deal is a weakness of the system, and one I hope will be addressed, but it's not something I see an easy fix for. (Though the rules for buying off the ECL from Unearthed Arcana are a good first attempt.) [/QUOTE]
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