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*Pathfinder & Starfinder
A Humble Request: A Non-Vancian "Leader" in the PHB
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972132" data-attributes="member: 710"><p>I am not actually sure it works so well as a Theme, since we may want to distinguish spell healing and non-magical healing. (If healing in non-magical form exist at all.)</p><p></p><p></p><p>Combat without healing can be actually quite boring, at least the way D&D works. In Combat healing allows to create tense moments within a battle, as your hit points are going down and you can die - and an in-combat heal can rejevunate you. Without that, a combat can feel like a long exercise in chipping away hit points.</p><p></p><p>You don't necessarily need healing in a combat system to create such tension. In shadowrun 3E, in-combat healing wasn't that common, but people did instead spend character resources (combat pool) to avoid getting hit. That did always create tension because you never knew whether you would be able to dodge the enemy attacks or not, and if you didn't, you may suffer a serious injury that would make the combat muich harder.</p><p></p><p>4E (Shadowrun, not D&D) did unfortunately lose the resource management aspect of the various dice pools, though it retains some of it with the action economy - dodging requires now an action, so you have to make decisions whether you want to fire back or rather spend your next action to dodge. </p><p></p><p>I would prefer going back to a more metagame resource system and not just base i ton actions, especially since I always hated Shadowrun's multiple action initiative system. </p><p>[/SideNote]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972132, member: 710"] I am not actually sure it works so well as a Theme, since we may want to distinguish spell healing and non-magical healing. (If healing in non-magical form exist at all.) Combat without healing can be actually quite boring, at least the way D&D works. In Combat healing allows to create tense moments within a battle, as your hit points are going down and you can die - and an in-combat heal can rejevunate you. Without that, a combat can feel like a long exercise in chipping away hit points. You don't necessarily need healing in a combat system to create such tension. In shadowrun 3E, in-combat healing wasn't that common, but people did instead spend character resources (combat pool) to avoid getting hit. That did always create tension because you never knew whether you would be able to dodge the enemy attacks or not, and if you didn't, you may suffer a serious injury that would make the combat muich harder. 4E (Shadowrun, not D&D) did unfortunately lose the resource management aspect of the various dice pools, though it retains some of it with the action economy - dodging requires now an action, so you have to make decisions whether you want to fire back or rather spend your next action to dodge. I would prefer going back to a more metagame resource system and not just base i ton actions, especially since I always hated Shadowrun's multiple action initiative system. [/SideNote] [/QUOTE]
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Community
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A Humble Request: A Non-Vancian "Leader" in the PHB
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