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General Tabletop Discussion
*Pathfinder & Starfinder
A Humble Request: A Non-Vancian "Leader" in the PHB
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<blockquote data-quote="steeldragons" data-source="post: 5972134" data-attributes="member: 92511"><p>Oh definitely. I suppose I would respond that, to me, one's ability to come up with effective tactics, bolstering one's companions and [at the risk of muddying the discussion with another 4e-ism] "controlling" the battlefield...even being able to provide first aid after the battle is done...to an extent IS/DOES fall directly in line with the Fighter's ability to Fight. I see no reason a separate/particularly niche Class should be necessary to do those things. Just all part of the training (to a greater or lesser degree depending on the character concept) of being the best at fighting.</p><p></p><p></p><p></p><p>Yeah...I pretty much agree on all points here. "Realistically" (in the fantasy world) it would seem that "better healing via magic but limited in the number of spells one might have" vs. "less HP via mundane healing, but can be done as much/often as time and materials allow" is a fair trade off...to me, anyways. Makes a mundane healer a much more alluring additon to a party than someone who can heal once or twice a day (at low levels...and that only IF they have access to those spells).</p><p></p><p>I'm also a BIG advocate for "Domains/spheres". The god of blood and gore ought not have healing magic at all...god of war? ok, maybe some light stuff to patch up his faithful AFTER a battle...or not...god of storms or evil or commerce? I don't really see how/why they'd have healing magics...beyond (again only MAYBE) the lowest form. SO I don't really hope or want to see all Clerics everywhere being/returning to walking band-aids either.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5972134, member: 92511"] Oh definitely. I suppose I would respond that, to me, one's ability to come up with effective tactics, bolstering one's companions and [at the risk of muddying the discussion with another 4e-ism] "controlling" the battlefield...even being able to provide first aid after the battle is done...to an extent IS/DOES fall directly in line with the Fighter's ability to Fight. I see no reason a separate/particularly niche Class should be necessary to do those things. Just all part of the training (to a greater or lesser degree depending on the character concept) of being the best at fighting. Yeah...I pretty much agree on all points here. "Realistically" (in the fantasy world) it would seem that "better healing via magic but limited in the number of spells one might have" vs. "less HP via mundane healing, but can be done as much/often as time and materials allow" is a fair trade off...to me, anyways. Makes a mundane healer a much more alluring additon to a party than someone who can heal once or twice a day (at low levels...and that only IF they have access to those spells). I'm also a BIG advocate for "Domains/spheres". The god of blood and gore ought not have healing magic at all...god of war? ok, maybe some light stuff to patch up his faithful AFTER a battle...or not...god of storms or evil or commerce? I don't really see how/why they'd have healing magics...beyond (again only MAYBE) the lowest form. SO I don't really hope or want to see all Clerics everywhere being/returning to walking band-aids either. --SD [/QUOTE]
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Community
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A Humble Request: A Non-Vancian "Leader" in the PHB
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