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<blockquote data-quote="Mistwell" data-source="post: 9477210" data-attributes="member: 2525"><p>We try to say the words "talking out of character here" and "back in character" for those sorts of things, and he has it looking for that. There is a bit of rethinking which happens the first few sessions which goes away pretty quickly. As a lawyer to me it's sort of similar to a court reporter present. You start to say things out loud that you might not if there were no reporter present but pretty quickly it becomes natural. </p><p></p><p>The largest portion of this probably won't impact most people, but since we have one player who does not wish to be recorded, a lot of this rethinking involves others mentioning his character by name in some situations. Like if the unrecorded PC is named Nylo and I am playing Dent, I might say "Dent moves north, right next to Nylo who just punched the zombie in the face." The AI, which is told to look for mentions of what Nylo is doing since that voice is missing from the recording, picks up on that.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9477210, member: 2525"] We try to say the words "talking out of character here" and "back in character" for those sorts of things, and he has it looking for that. There is a bit of rethinking which happens the first few sessions which goes away pretty quickly. As a lawyer to me it's sort of similar to a court reporter present. You start to say things out loud that you might not if there were no reporter present but pretty quickly it becomes natural. The largest portion of this probably won't impact most people, but since we have one player who does not wish to be recorded, a lot of this rethinking involves others mentioning his character by name in some situations. Like if the unrecorded PC is named Nylo and I am playing Dent, I might say "Dent moves north, right next to Nylo who just punched the zombie in the face." The AI, which is told to look for mentions of what Nylo is doing since that voice is missing from the recording, picks up on that. [/QUOTE]
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