Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[A.I.M.] Deadly Games [PG - 17]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Forsaken One" data-source="post: 782337" data-attributes="member: 799"><p>After planting the charge you flush the toilet and with a clang you close the door of the toilet behind you, a louder sound then you'd have liked. You slowly turn around and walk towards the door of the guard post. As you walk past the two guards at the table the same one as before nods at you and faintly smiles while the other keeps his back turned to you and his focus on his coffee.</p><p></p><p>The steel door that forms your exit proves heavier again then you remembered from the minute before when you entered the small building. When you get outside again and close the door behind you you glance over the building for a moment and it all strikes you as very primitive and old indeed. The other guard leans back against the pole barring the gate in the middle of the road while taking a sip from a metal flask, afterwards he lights a sigaret and spots you. You see him smiling in the orange-reddish glow of his sigaret as he offers you the flask.</p><p></p><p>The sweet smell of alcohol drifts through the air and reaches your nostrills as you press the conformation button on the inside of your coat.</p><p></p><p>Just a couple of kilometres away a helicopter gracefully swings over the desert floor as it alters its direction and now seers towards the prison compound.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 782337, member: 799"] After planting the charge you flush the toilet and with a clang you close the door of the toilet behind you, a louder sound then you'd have liked. You slowly turn around and walk towards the door of the guard post. As you walk past the two guards at the table the same one as before nods at you and faintly smiles while the other keeps his back turned to you and his focus on his coffee. The steel door that forms your exit proves heavier again then you remembered from the minute before when you entered the small building. When you get outside again and close the door behind you you glance over the building for a moment and it all strikes you as very primitive and old indeed. The other guard leans back against the pole barring the gate in the middle of the road while taking a sip from a metal flask, afterwards he lights a sigaret and spots you. You see him smiling in the orange-reddish glow of his sigaret as he offers you the flask. The sweet smell of alcohol drifts through the air and reaches your nostrills as you press the conformation button on the inside of your coat. Just a couple of kilometres away a helicopter gracefully swings over the desert floor as it alters its direction and now seers towards the prison compound. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[A.I.M.] Deadly Games [PG - 17]
Top