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A Keep On The Borderlands: Arrival
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<blockquote data-quote="jkason" data-source="post: 5827960" data-attributes="member: 2710"><p>[sblock=ooc]Looks like only Bastian's got enough movement to reach the beastmen this round, so I'll only be rolling him and archers. Infantry will just double move straight forward, getting as far through the difficult terrain as possible with 40' total to work with.[/sblock]</p><p></p><p><span style="color: plum">"Archers!"</span> Bastian calls out, and a hail of arrows arc from their position toward the beastmen, though few enough hit their mark. The Last Lion swallows his curse before it can escape and affect morale, instead spurring Bulwark forward.</p><p></p><p><span style="color: plum">"Let's cut them down where they stand, boys!"</span> he calls, riding into the fray, chopping down at the first beastman with his greatsword.</p><p></p><p>[sblock=actions]Archer attacks:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3386172/" target="_blank">Longbow attack;damage (1d20+3=7, 1d8=3, 1d20+3=15, 1d8=7, 1d20+3=6, 1d8=5, 1d20+3=10, 1d8=8, 1d20+3=13, 1d8=2)</a></p><p></p><p>Looks like a fair number of those probably miss, but I'm not sure what Beastman AC is. Since the archers don't have 'fire into melee' feats, I'll probably have them drop longbow and draw swords next round.</p><p></p><p>Bastian's attack may have fared better:</p><p></p><p>Move: double move to beastman 7 using Bulwark's move rate of 35'</p><p>Standard: Greatsword attack:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3386184/" target="_blank">Mounted Greatsword attack; damage (1d20+8=19, 2d6+4=12)</a></p><p></p><p>3/4 rounds tactician remaining (probably should have held off activating that given the terrain. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Ah, well. Live and learn.)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5827960, member: 2710"] [sblock=ooc]Looks like only Bastian's got enough movement to reach the beastmen this round, so I'll only be rolling him and archers. Infantry will just double move straight forward, getting as far through the difficult terrain as possible with 40' total to work with.[/sblock] [color=plum]"Archers!"[/color] Bastian calls out, and a hail of arrows arc from their position toward the beastmen, though few enough hit their mark. The Last Lion swallows his curse before it can escape and affect morale, instead spurring Bulwark forward. [color=plum]"Let's cut them down where they stand, boys!"[/color] he calls, riding into the fray, chopping down at the first beastman with his greatsword. [sblock=actions]Archer attacks: [url=http://invisiblecastle.com/roller/view/3386172/]Longbow attack;damage (1d20+3=7, 1d8=3, 1d20+3=15, 1d8=7, 1d20+3=6, 1d8=5, 1d20+3=10, 1d8=8, 1d20+3=13, 1d8=2)[/url] Looks like a fair number of those probably miss, but I'm not sure what Beastman AC is. Since the archers don't have 'fire into melee' feats, I'll probably have them drop longbow and draw swords next round. Bastian's attack may have fared better: Move: double move to beastman 7 using Bulwark's move rate of 35' Standard: Greatsword attack: [url=http://invisiblecastle.com/roller/view/3386184/]Mounted Greatsword attack; damage (1d20+8=19, 2d6+4=12)[/url] 3/4 rounds tactician remaining (probably should have held off activating that given the terrain. :erm: Ah, well. Live and learn.)[/sblock] [/QUOTE]
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