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A Keep On The Borderlands - Rogues Gallery
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<blockquote data-quote="Shayuri" data-source="post: 5696462" data-attributes="member: 4936"><p><span style="font-size: 15px"><strong>Arcata Dulat</strong></span></p><p>Human Arcane Sorceror 3</p><p>Neutral Good</p><p></p><p><strong><u>Attributes</u></strong></p><p>Str 8 (-2)</p><p>Dex 12 (2)</p><p>Con 13 (3)</p><p>Int 12 (2)</p><p>Wis 12 (2)</p><p>Cha 19 (13)</p><p></p><p><strong><u>Combat</u></strong></p><p>BAB +1</p><p>HP: 24/24 (not at level 3 yet)</p><p>AC: 12 (10 + 1 dex + 1 dodge)</p><p>Init: +5 (+1 Dex, +4 familiar)</p><p>Fort: +2, Ref +2, Will +4</p><p></p><p><strong><u>Human Race Traits</u></strong></p><p>+2 to any one attribute</p><p>Skilled</p><p>Extra Feat</p><p>Favored Class: Sorceror</p><p></p><p><strong><u>Sorceror Features</u></strong></p><p>Cantrips</p><p>Eschew Materials</p><p>Bloodline Arcana: +1 DC when using a spell who's level is raised 1 or more by metamagic.</p><p>Bloodline Traits (Arcane):</p><p>- Arcane Bond: Familiar</p><p>Bloodline Spells</p><p>- Identify</p><p></p><p><strong><u>Traits</u></strong></p><p>- Princess (+1 diplomacy, diplomacy is class skill)</p><p>- Focused Mind (+2 concentration)</p><p></p><p><strong><u>Feats</u></strong></p><p>b Point Blank Shot</p><p>1 Disruptive Spell</p><p>3 Dodge</p><p></p><p><strong><u>Skills 15</u></strong></p><p>Appraise +5 (1 rank + 1 Int + 3 class)</p><p>Bluff +10 (3 rank + 4 cha + 3 class)</p><p>Diplomacy +11 (3 rank + 4 cha + 3 class + 1 trait)</p><p>Knowledge: Arcana +7 (3 rank + 1 int + 3 class)</p><p>Knowledge: Nobility +6 (2 rank + 1 int + 3 class)</p><p>Spellcraft +7 (3 rank + 1 int + 3 class)</p><p></p><p><strong><u>Spellcasting (Sorceror CL 3, Base DC 14)</u></strong></p><p>Slots: 1 - 6/6</p><p>0 - Detect Magic, Electric Jolt, Dancing Lights, Mage Hand, Prestidigitation</p><p>1 - Magic Missile (2), Shield, Identify, Grease</p><p></p><p><strong><u>Equipment</u></strong></p><p>Money: 15 gp</p><p></p><p>Weapon</p><p>MW lgt crossbow, +3 to hit, 1d8 dmg, 80', 335gp</p><p></p><p>Armor</p><p>None</p><p></p><p>Gear</p><p>Wayfinder (light at will, +2 survival to avoid getting lost, slots 1 ioun stone), 500gp</p><p>Potion: Cure Light Wounds </p><p></p><p></p><p><strong><u>Familiar</u></strong></p><p>Scamp</p><p>Compsagnothus</p><p>N Tiny animal</p><p>Init +6; Senses low-light vision, scent; Perception +4</p><p></p><p>DEFENSE</p><p>AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)</p><p>hp 12</p><p>Fort +4, Ref +4, Will +3</p><p></p><p>OFFENSE</p><p>Speed 40 ft., swim 20 ft.</p><p>Melee bite +2 (1d3–1 plus poison DC12 Str 1d2/4rnds, 1 save)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p></p><p>STATISTICS</p><p>Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5</p><p>Base Atk +1; CMB +1; CMD 10</p><p>Feats Improved Initiative</p><p>Skills Perception +4, Swim +7</p><p></p><p>SPECIAL ABILITIES</p><p>Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5696462, member: 4936"] [SIZE="4"][B]Arcata Dulat[/B][/SIZE] Human Arcane Sorceror 3 Neutral Good [B][U]Attributes[/U][/B] Str 8 (-2) Dex 12 (2) Con 13 (3) Int 12 (2) Wis 12 (2) Cha 19 (13) [B][U]Combat[/U][/B] BAB +1 HP: 24/24 (not at level 3 yet) AC: 12 (10 + 1 dex + 1 dodge) Init: +5 (+1 Dex, +4 familiar) Fort: +2, Ref +2, Will +4 [B][U]Human Race Traits[/U][/B] +2 to any one attribute Skilled Extra Feat Favored Class: Sorceror [B][U]Sorceror Features[/U][/B] Cantrips Eschew Materials Bloodline Arcana: +1 DC when using a spell who's level is raised 1 or more by metamagic. Bloodline Traits (Arcane): - Arcane Bond: Familiar Bloodline Spells - Identify [B][U]Traits[/U][/B] - Princess (+1 diplomacy, diplomacy is class skill) - Focused Mind (+2 concentration) [B][U]Feats[/U][/B] b Point Blank Shot 1 Disruptive Spell 3 Dodge [B][U]Skills 15[/U][/B] Appraise +5 (1 rank + 1 Int + 3 class) Bluff +10 (3 rank + 4 cha + 3 class) Diplomacy +11 (3 rank + 4 cha + 3 class + 1 trait) Knowledge: Arcana +7 (3 rank + 1 int + 3 class) Knowledge: Nobility +6 (2 rank + 1 int + 3 class) Spellcraft +7 (3 rank + 1 int + 3 class) [B][U]Spellcasting (Sorceror CL 3, Base DC 14)[/U][/B] Slots: 1 - 6/6 0 - Detect Magic, Electric Jolt, Dancing Lights, Mage Hand, Prestidigitation 1 - Magic Missile (2), Shield, Identify, Grease [B][U]Equipment[/U][/B] Money: 15 gp Weapon MW lgt crossbow, +3 to hit, 1d8 dmg, 80', 335gp Armor None Gear Wayfinder (light at will, +2 survival to avoid getting lost, slots 1 ioun stone), 500gp Potion: Cure Light Wounds [B][U]Familiar[/U][/B] Scamp Compsagnothus N Tiny animal Init +6; Senses low-light vision, scent; Perception +4 DEFENSE AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size) hp 12 Fort +4, Ref +4, Will +3 OFFENSE Speed 40 ft., swim 20 ft. Melee bite +2 (1d3–1 plus poison DC12 Str 1d2/4rnds, 1 save) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5 Base Atk +1; CMB +1; CMD 10 Feats Improved Initiative Skills Perception +4, Swim +7 SPECIAL ABILITIES Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. [/QUOTE]
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