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General Tabletop Discussion
*Pathfinder & Starfinder
A Kensai's Signature Weapon
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<blockquote data-quote="Hyperfist" data-source="post: 4073424" data-attributes="member: 59163"><p>Uhm</p><p>2 and 3 are similar. The enhancement bonus will stack. And you still need to keep track of it. </p><p>You just don't expend as much xp. If you lose your Signature Weapon and start from a nonmagical MW weapon, that is even more xp used. So getting it up to +10 is very costly. Whereas if you use a weapon that is already magical (i.e. family heirloom or treasure) you still have the +10 limit as it is creating or enhancing a magic item, but you don't burn so much xp. When you think about it. You are still getting the same type of weapon if you started out non-magical, just get to it faster and don't burn all the xp. </p><p></p><p>And I do understand the entire thing about getting a really high level weapon at 11th level. </p><p></p><p>As we say, DM giveth, DM taketh away.</p><p></p><p>If you lose your Signature weapon, you don't get your xp back. That is the penalty for getting rid or losing it in the first place. </p><p></p><p>It really isn't that hard to keep track of. Separate notation is required. Not that a big deal. After all the character gens we do. Writing a notation every level gained is not that big a deal. Not like you have to change it every time you game. Unless you level up. Then it is a fun type of change.</p><p></p><p>P.S. Could you provide a link to this FAQ please. I usually follow what the FAQ and errata put out there as rule changes. </p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Hyperfist, post: 4073424, member: 59163"] Uhm 2 and 3 are similar. The enhancement bonus will stack. And you still need to keep track of it. You just don't expend as much xp. If you lose your Signature Weapon and start from a nonmagical MW weapon, that is even more xp used. So getting it up to +10 is very costly. Whereas if you use a weapon that is already magical (i.e. family heirloom or treasure) you still have the +10 limit as it is creating or enhancing a magic item, but you don't burn so much xp. When you think about it. You are still getting the same type of weapon if you started out non-magical, just get to it faster and don't burn all the xp. And I do understand the entire thing about getting a really high level weapon at 11th level. As we say, DM giveth, DM taketh away. If you lose your Signature weapon, you don't get your xp back. That is the penalty for getting rid or losing it in the first place. It really isn't that hard to keep track of. Separate notation is required. Not that a big deal. After all the character gens we do. Writing a notation every level gained is not that big a deal. Not like you have to change it every time you game. Unless you level up. Then it is a fun type of change. P.S. Could you provide a link to this FAQ please. I usually follow what the FAQ and errata put out there as rule changes. Thanks. [/QUOTE]
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A Kensai's Signature Weapon
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