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A Key Issue for 5e: Quick Character Generation
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<blockquote data-quote="Li Shenron" data-source="post: 5951152" data-attributes="member: 1465"><p>I start from this and elaborate:</p><p></p><p>1) Roll attributes</p><p>2) Choose race</p><p>3) Choose class</p><p>4) Choose mandatory class features (e.g. spells) and equipment</p><p></p><p><strong>Stop</strong> here and calculate your combat stats. Here is where character creation ends for a beginner who wants it as simple as possible. Skills/background and feats/themes can be completely ignored: it means that you can actually still jump/swim or use any skill if you want, just you don't bother with extra bonuses and background features. Feats can be ignored completely because they are add-ons after all.</p><p></p><p>Then if you want a more complete game experience, you have two routes: </p><p></p><p>(the fast "lunch combo" route, for beginners)</p><p>5a) Choose background</p><p>6a) Choose theme</p><p></p><p>(the slow "a la carte" route, for experts)</p><p>5b) Choose extra skills and background feature</p><p>6b) Choose feats</p><p></p><p>I think the most critical point is actually 4), because 1)-3) probably takes 5 minutes, but calculations or picking spells can take long for a total beginner, and in the case of spell & equipment I would like <em>iconics</em> to provide "starting packages". With those, you can keep 1)-4) within 15 minutes for beginners too.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5951152, member: 1465"] I start from this and elaborate: 1) Roll attributes 2) Choose race 3) Choose class 4) Choose mandatory class features (e.g. spells) and equipment [B]Stop[/B] here and calculate your combat stats. Here is where character creation ends for a beginner who wants it as simple as possible. Skills/background and feats/themes can be completely ignored: it means that you can actually still jump/swim or use any skill if you want, just you don't bother with extra bonuses and background features. Feats can be ignored completely because they are add-ons after all. Then if you want a more complete game experience, you have two routes: (the fast "lunch combo" route, for beginners) 5a) Choose background 6a) Choose theme (the slow "a la carte" route, for experts) 5b) Choose extra skills and background feature 6b) Choose feats I think the most critical point is actually 4), because 1)-3) probably takes 5 minutes, but calculations or picking spells can take long for a total beginner, and in the case of spell & equipment I would like [I]iconics[/I] to provide "starting packages". With those, you can keep 1)-4) within 15 minutes for beginners too. [/QUOTE]
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A Key Issue for 5e: Quick Character Generation
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