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A killer puzzle that makes me want to pull my hair out.
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<blockquote data-quote="delericho" data-source="post: 2817595" data-attributes="member: 22424"><p>Yeah, none of my copies do. Of course, there are printings that do, but I wouldn't have thought to look for one. Besides, there isn't any one iconic text about Wrath or Justice in the Bible, they tend to crop up quite often, especially in the Old Testament. (I can't speak about the contents of the Book of Mormon as I haven't read it.)</p><p></p><p>Funnily enough, this is almost a good puzzle. It's tied appropriately to the PC's abilities, it has a reason for being (assuming the theory about the Ventrue testing his descendants is correct), and it provides all the information needed to solve it.</p><p></p><p>Where it goes wrong is that it admits only a single method of solving it (okay, there are four possibilities, but they're all versions of the same solution), it stops the game in its tracks until solved, and it doesn't provide sufficient clues. After an hour of trying (or probably less), the Storyteller should have recognised that there was a problem, and had the character solve the riddle, and moved on. Just dragging it out was pointless.</p><p></p><p>But worst of all was that the puzzle killed the players character <em>before the campaign proper even got started</em>! Frankly, at that point I would have declined to roll up a new PC, and considered myself fortunate to have avoided this Storyteller's notion of 'fun'.</p></blockquote><p></p>
[QUOTE="delericho, post: 2817595, member: 22424"] Yeah, none of my copies do. Of course, there are printings that do, but I wouldn't have thought to look for one. Besides, there isn't any one iconic text about Wrath or Justice in the Bible, they tend to crop up quite often, especially in the Old Testament. (I can't speak about the contents of the Book of Mormon as I haven't read it.) Funnily enough, this is almost a good puzzle. It's tied appropriately to the PC's abilities, it has a reason for being (assuming the theory about the Ventrue testing his descendants is correct), and it provides all the information needed to solve it. Where it goes wrong is that it admits only a single method of solving it (okay, there are four possibilities, but they're all versions of the same solution), it stops the game in its tracks until solved, and it doesn't provide sufficient clues. After an hour of trying (or probably less), the Storyteller should have recognised that there was a problem, and had the character solve the riddle, and moved on. Just dragging it out was pointless. But worst of all was that the puzzle killed the players character [I]before the campaign proper even got started[/I]! Frankly, at that point I would have declined to roll up a new PC, and considered myself fortunate to have avoided this Storyteller's notion of 'fun'. [/QUOTE]
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A killer puzzle that makes me want to pull my hair out.
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