Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A killer puzzle that makes me want to pull my hair out.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSHamster" data-source="post: 2817764" data-attributes="member: 20187"><p>What I meant by that is that the puzzle itself tells you how to solve it. "Speak, friend, and enter" literally says to speak the word "friend". Similarly this puzzle contained the instructions on how to solve it. I'm not sure the DM could have given any other hints other than "look up wrath and justice in the Bible".</p><p></p><p></p><p></p><p>A Sunday School lesson taught by a Wiccan and involving the Book of Mormon? </p><p></p><p>If you are going to play in the real world, and involve history to any degree, you are going to encounter religion. To attempt to pretend otherwise is naive at best. After all, you're playing a game that already involves the legend of Cain.</p><p></p><p>As well, his character took ranks or skills in Religion, implicitly making Religion fair game as a topic. If his character was an atheist plumber, than yeah, dragging him into a religious topic is excessive, but the player chose his weapons.</p><p></p><p></p><p></p><p>My opinion is that puzzles are a bad idea for roleplaying games. Either the player is more knowledgeable than the character, and earns them a victory they should not have had. Or the the player is less knowledgeable than the character, and the character loses unfairly.</p><p></p><p>I'm just saying that if you live by the sword, you die by the sword. (Role-playing vs roll-playing)</p><p></p><p>As well, in my opinion, the puzzle was fairly easy. The DM was not out of line to think that her player could solve it. The player just missed seeing the solution, and kind of got fixated on a wrong train of thought. </p><p></p><p>I do think the DM poorly handled the player not being able to solve it, but that was understandable as a rookie mistake. It's a hard question of should she let the puzzle play out, and enforce real consequences, or should she give the player the answer, and just let the game keep going.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 2817764, member: 20187"] What I meant by that is that the puzzle itself tells you how to solve it. "Speak, friend, and enter" literally says to speak the word "friend". Similarly this puzzle contained the instructions on how to solve it. I'm not sure the DM could have given any other hints other than "look up wrath and justice in the Bible". A Sunday School lesson taught by a Wiccan and involving the Book of Mormon? If you are going to play in the real world, and involve history to any degree, you are going to encounter religion. To attempt to pretend otherwise is naive at best. After all, you're playing a game that already involves the legend of Cain. As well, his character took ranks or skills in Religion, implicitly making Religion fair game as a topic. If his character was an atheist plumber, than yeah, dragging him into a religious topic is excessive, but the player chose his weapons. My opinion is that puzzles are a bad idea for roleplaying games. Either the player is more knowledgeable than the character, and earns them a victory they should not have had. Or the the player is less knowledgeable than the character, and the character loses unfairly. I'm just saying that if you live by the sword, you die by the sword. (Role-playing vs roll-playing) As well, in my opinion, the puzzle was fairly easy. The DM was not out of line to think that her player could solve it. The player just missed seeing the solution, and kind of got fixated on a wrong train of thought. I do think the DM poorly handled the player not being able to solve it, but that was understandable as a rookie mistake. It's a hard question of should she let the puzzle play out, and enforce real consequences, or should she give the player the answer, and just let the game keep going. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A killer puzzle that makes me want to pull my hair out.
Top